O.J.Vodka Posted October 28, 2023 Share Posted October 28, 2023 The current version of Dupes can heal without taking medication after getting sick, and no player will develop medication to treat the disease Link to comment Share on other sites More sharing options...
Sasza22 Posted October 28, 2023 Share Posted October 28, 2023 Disease reduce the dupe`s productivity (and causes them to make annoying sounds) so it`s useful to get them healed faster. People don`t want dupes to die from disease but mybe we could get one that won`t go away unless healed. Like a parasitic disease that makes them require more calories and use the bathroom 3 times as often. Link to comment Share on other sites More sharing options...
cyberwarlord Posted October 30, 2023 Share Posted October 30, 2023 On 10/28/2023 at 9:35 AM, Sasza22 said: Disease reduce the dupe`s productivity (and causes them to make annoying sounds) so it`s useful to get them healed faster. People don`t want dupes to die from disease but mybe we could get one that won`t go away unless healed. Like a parasitic disease that makes them require more calories and use the bathroom 3 times as often. If it heals on its own then there really is little reason to use cures. You just push through and ignore it. Yeah dupe death makes people mad but should be a potential repercussion. Seeing as they can die, just for different reasons. It almost takes more work to kill them by mid game. Link to comment Share on other sites More sharing options...
O.J.Vodka Posted November 4, 2023 Author Share Posted November 4, 2023 On 10/28/2023 at 9:35 PM, Sasza22 said: Disease reduce the dupe`s productivity (and causes them to make annoying sounds) so it`s useful to get them healed faster. People don`t want dupes to die from disease but mybe we could get one that won`t go away unless healed. Like a parasitic disease that makes them require more calories and use the bathroom 3 times as often. It can make the length of time spent on rehabilitation more random, as everyone has different immune systems. Link to comment Share on other sites More sharing options...
Sasza22 Posted November 5, 2023 Share Posted November 5, 2023 I think it should be ok if they get better on their own as long as they aren`t exposed to the germs anymore, similar to how radiation sickness works. Also hypothermia should work like this so that dupes don`t get better unless their temperature normalizes. That would give you options on dealing with disease by locking areas and door permissions even if you don`t have the means of curing it. Link to comment Share on other sites More sharing options...
Pproy Posted November 7, 2023 Share Posted November 7, 2023 On 11/5/2023 at 6:48 PM, Sasza22 said: I think it should be ok if they get better on their own as long as they aren`t exposed to the germs anymore, similar to how radiation sickness works. Also hypothermia should work like this so that dupes don`t get better unless their temperature normalizes. That would give you options on dealing with disease by locking areas and door permissions even if you don`t have the means of curing it. To expand on this idea, I like the concept that disease could have stages (like radiation). For example using slimelung: stage 1: dupe have a cough and minor debuff but annoying enough to catch the player attention. Stage 2: Debuff get significantly worst greatly reducing the dupe productivity. Then stage 3: death or incapacitated until healed. Like radiation, dupe health can move from stage 2 to stage 1 overtime if they are not expose to germs, or can be healed using a medical pact. By having stages, it would give the player enough warning and time that they should deal with the source of germ, or cure the dupe before its too late. Also, new recipe for vaccine to prevent specific diseases entirely for X number of cycle could be neat. Of course, new diseases with varying difficulty could be added where some of the earlier one, dupe can actually get better overtime (but it would still limit the dupe enough that it would be a better idea to treat the disease), and late game diseases where the consequences of not curing the dupe is much more dire. Link to comment Share on other sites More sharing options...
cyberwarlord Posted November 9, 2023 Share Posted November 9, 2023 On 11/7/2023 at 9:25 AM, Pproy said: To expand on this idea, I like the concept that disease could have stages (like radiation). For example using slimelung: stage 1: dupe have a cough and minor debuff but annoying enough to catch the player attention. Stage 2: Debuff get significantly worst greatly reducing the dupe productivity. Then stage 3: death or incapacitated until healed. Like radiation, dupe health can move from stage 2 to stage 1 overtime if they are not expose to germs, or can be healed using a medical pact. By having stages, it would give the player enough warning and time that they should deal with the source of germ, or cure the dupe before its too late. Also, new recipe for vaccine to prevent specific diseases entirely for X number of cycle could be neat. Of course, new diseases with varying difficulty could be added where some of the earlier one, dupe can actually get better overtime (but it would still limit the dupe enough that it would be a better idea to treat the disease), and late game diseases where the consequences of not curing the dupe is much more dire. An ounce of prevention is worth a pound of the cure. They have a small one already I believe. Also like to add, some diseases or injuries could heal on there own depending on the stage. A frostbite effect is the first thing that comes to mind. Where it could cause a negative to max heath at every stage till death or long term damage that requires advanced treatment. but at stage one it only needs minor treatment before healing on its own. hospital rooms could give medical cots more uses. One being minor frostbite cure. Or advanced medical tending options. Link to comment Share on other sites More sharing options...
Sasza22 Posted November 15, 2023 Share Posted November 15, 2023 On 11/9/2023 at 6:17 AM, cyberwarlord said: An ounce of prevention is worth a pound of the cure. They have a small one already I believe. Also like to add, some diseases or injuries could heal on there own depending on the stage. A frostbite effect is the first thing that comes to mind. Where it could cause a negative to max heath at every stage till death or long term damage that requires advanced treatment. but at stage one it only needs minor treatment before healing on its own. hospital rooms could give medical cots more uses. One being minor frostbite cure. Or advanced medical tending options. Most prevention is done by restricting access and basic hygiene. But maybe the vitamin pills could get some qol like dupes taking them whenever they are exposed to germs instead everyday so that you don`t waste too much worktime and resources on them. Same for radiadtion pills. In case of frostbite i would love to see a dupe go full looney toons and change into a block of ice when too cold. Then he would have to be carried to a triage cot to thaw or alternatively to the hot tub to get warm faster. Link to comment Share on other sites More sharing options...
cyberwarlord Posted January 6 Share Posted January 6 Bump Link to comment Share on other sites More sharing options...
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