WenericMember Posted October 23 Share Posted October 23 As a Filthy Casual who really enjoys Playing Wendy, here are my concepts for her skill tree! > Revival Path Bind your allies to this world stronger than before. Spirit Binder I: When Resurrecting self/a Player using a Heart, Spawns with more Stats Spirit Binder II: When Resurrecting self/a Player using a Heart, No Stats are Lost Spirit Binder III: When Resurrecting self/a Player using a Heart, No maximum Health is lost Spirit Binder IV: Wendy Can Repair Touchstones (1 Nightmare Fuel, 1 Moon Shard) With Abigail to easily gather spider glands and protect her in the event things go wrong, Wendy already serves as a good Anchor for a group. These skills lets players get right back into a fight should they die mid combat. Also, when touchstones are used, they serve no purpose, so I think having Wendy repair them could be neat. > Sister Path Strengthen your sisters spirit. Phantom Guardian I: All of Abigail's Potions have their affects multiplied by 1.3 Phantom Guardian II: Abigail can be under the effects of two potions at once Phantom Guardian III: Abigail no longer draws aggro from other entities while in passive mode. I think the only current issue with Abigail is how quickly she dies against most Bosses. Having her no longer draw aggro while passive would prevent cheese, while allowing skilled players to make the most of damage multipliers her hex gives with careful positioning. Also, having two potions applied at once would be cool, and allow for player expression. > Solace Path Weather the oncoming storm. Morose Resolve I: Wendy Recovers doubled Sanity when near an active Sisturn Morose Resolve II: Wendy's sanity drain reduction now affects all items, such as rain, dark sword and dark armor Morose Resolve III: Wendy's sanity drain reduction is further reduced to 50% Mostly Filler NGL.Wendy's sanity drain reduction is useful, but not overly so. Having it be more widely applicable could give Wendy almost complete control over her sanity which would be neat. > Shadow Path The Shadow Queen will reward your resolve by binding Abigail closer to this world. Shadow Channeler I: Abigail can now attack Gesalts, stunning them. Shadow Channeler II: Abigail can now attack nightmare creatures. Alternatively The Shadow Queen will reward your resolve by allowing you to resist the call of the Moon. Shadow Devout I: When in a lunar Area, all forms of sanity boosting are reduced by 25%. Shadow Devout I: When in a lunar Area, all forms of sanity boosting are reduced by 50%. Considering Wendy's lines for the Celestial crown (When I wear it.. i-it's harder to see Abigail...) I have some doubts that she'll get a Lunar affinity. Like Wormwood, I think Wendy will be restricted to the Shadows. Wendy becoming resistant to enlightenment would be a really interesting upside, especially due to the lack of comparative benefits that being insane gives. Alternatively, Abigail being able to attack nightmares and gesalts would be a significant boon for Wendy. 4 Link to comment Share on other sites More sharing options...
Mr Giggio Posted October 24 Share Posted October 24 Cool ideas tbh 1 Link to comment Share on other sites More sharing options...
WenericMember Posted November 6 Author Share Posted November 6 Addendum to this, HowlVoid had a better idea for a potion that temporarily replaces Abigial with giving Wendy the ability to deal her hex damage by herself which has significantly less room for exploits than the idea of Abigail not drawing aggro, so I think that's a better idea. The other thing I I'd like to add is giving Abigail the option to function as a proper light source during the night. Currently, she provides just enough light to prevent getting killed by charlie, but increasing it to that of a torch/Lantern would be interesting utility. Thinking about it more, I think making the sisturn more useful as a structure should also happen. like putting abigail's flower in it could make her stationary, but also immortal while the structure isn't destroyed or smthn. Link to comment Share on other sites More sharing options...
somethin Posted November 6 Share Posted November 6 Personally I think Wendy should still have a lunar/shadow path. Here's my idea. Lunar: Abigail can now target shadow creatures. Abigail takes 70% less damage from shadow aligned entities. Shadow: Abigail presence wards off lunar gestalts (like when you drop a dark sword on lunar island so the gestalts will avoid that area) Abigail's hex effect on lunar aligned entities is increased by 50% Of course, tweak the numbers as appropriate, this is just a round number that I came up with. Link to comment Share on other sites More sharing options...
WenericMember Posted November 6 Author Share Posted November 6 12 minutes ago, somethin said: Personally I think Wendy should still have a lunar/shadow path. Here's my idea. Lunar: Abigail can now target shadow creatures. Abigail takes 70% less damage from shadow aligned entities. Shadow: Abigail presence wards off lunar gestalts (like when you drop a dark sword on lunar island so the gestalts will avoid that area) Abigail's hex effect on lunar aligned entities is increased by 50% Of course, tweak the numbers as appropriate, this is just a round number that I came up with. I mean in terms of game mechanics there's nothing wrong with Wendy having a lunar path. In terms of the lore built up though, it becomes a bit more questionable. Abigail's flower requires nightmare fuel to create, Wendy's link to Abigail is weakened when wearing the celestial crown, Abigail can't attack nightmares (though i'm not sure how relevant that is)... basically Abigail is shadow aligned to an extent. So with that in mind, Wendy getting a lunar path just seems at odds with that, unless it was specifically designed to decrease Wendy's reliance on abigail. That said... Gesalt's avoid dark swords? That's cool and a good idea for abigail. Link to comment Share on other sites More sharing options...
Mike23Ua Posted November 6 Share Posted November 6 I’d like for Wendy to be a little more than just a one trick pony, what I mean by that is compare her to Wolfgang before any of his reworks- All you did was Eat meats and hit stronger, move faster. *Yawn* Now with his Rework & Skill Tree might is tied to Mightiness meter which is way more fun then eating a carrot to get buff, and he has various fun perks he can do based on puny/normal/mighty formations. Wendy on the other hand.. her entire gimmick still revolves exclusively around Abigail, and while that’s Okay-Ish I guess.. Comparing her to the likes of Wolfgang just makes her seem so dull & straightforward, and I say this as a Wendy Main, I love her character quotes and various skins… but she’s lacking gameplay depth.. I don’t really know what all Klei could do to make her more unique, but I don’t have a ton of faith in her skill tree giving her the same degree of depth Wolfgang now has. I could suggest things like letting her craft tombstones, heads on sticks, dabble in spiritual stuff such as calming angry spirts or stealing one of Wanda’s powers of being able to bring dead players back to life.. But I just don’t see things like dropping vigor Mortis potions on the ground so dead players ghosts can haunt them to move around the map faster, anywhere near as in depth as refusing to buff team mates when in Mighty Mode because your team will be “embarrassed” they’re puny muscles can’t compete with yours. Hopefully Wendys skill tree lets us do cool stuff, I have no idea what it would do from a gameplay perspective but.. sitting on top of tombstones would be an obvious thing any Wendy main should ask for though.. 1 Link to comment Share on other sites More sharing options...
WenericMember Posted November 6 Author Share Posted November 6 33 minutes ago, Mike23Ua said: I’d like for Wendy to be a little more than just a one trick pony, what I mean by that is compare her to Wolfgang before any of his reworks- All you did was Eat meats and hit stronger, move faster. *Yawn* Now with his Rework & Skill Tree might is tied to Mightiness meter which is way more fun then eating a carrot to get buff, and he has various fun perks he can do based on puny/normal/mighty formations. Wendy on the other hand.. her entire gimmick still revolves exclusively around Abigail, and while that’s Okay-Ish I guess.. Comparing her to the likes of Wolfgang just makes her seem so dull & straightforward, and I say this as a Wendy Main, I love her character quotes and various skins… but she’s lacking gameplay depth.. I don’t really know what all Klei could do to make her more unique, but I don’t have a ton of faith in her skill tree giving her the same degree of depth Wolfgang now has. I could suggest things like letting her craft tombstones, heads on sticks, dabble in spiritual stuff such as calming angry spirts or stealing one of Wanda’s powers of being able to bring dead players back to life.. But I just don’t see things like dropping vigor Mortis potions on the ground so dead players ghosts can haunt them to move around the map faster, anywhere near as in depth as refusing to buff team mates when in Mighty Mode because your team will be “embarrassed” they’re puny muscles can’t compete with yours. Hopefully Wendys skill tree lets us do cool stuff, I have no idea what it would do from a gameplay perspective but.. sitting on top of tombstones would be an obvious thing any Wendy main should ask for though.. To a large extent... I agree. Abigail is basically the only significant thing Wendy has going for her. It's a wonderful, unique thing that makes her interesting to play, but compared to how versatile post skill tree Woodie, Wormwood and Wolfgang are makes me hopeful that she can be more. I personally really hope Wendy gets the opportunity to be a combat support character, which would be a pretty unique archetype. She's already got pieces of that with the Hex effect and horde killer, but things I outlined like being able to better revive others to full stats during combat would really solidify. With that route, there are a lot of ways the skills could develop - Hex duration, attack radius, even things like being a mobile light source during night. Another thing they could do that would be fun is to allow her to inflict Abigail's hex as a ghost, and other things while dead. I suppose that is one way a lunar path could work, in providing a skill that significantly decreases Wendy's reliance on Abigail to become a different archetype. The pipe dream for me though is adding a perk that actually furthers Wendy's goal of reviving abigail fully, either as a temporary NPC, or sending her home and replacing the flower summon with something else. Obviously that isn't going to happen lol :P Link to comment Share on other sites More sharing options...
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