Jump to content

Nightmare Werepig becomes Invader Mob


Recommended Posts

So Host of Horrors added quite a bit to the surface rifts. I already thought surface rifts were much more interesting and worthwhile to turn on, and they've given us a gun, anti everything summer (aside from antlion), and if we weren't required to in order to get the first spark ark, I still wouldn't kill bearger. They also decided to give us armor that gives a speed boost for focusing on a boss, which is potent stuff. Meanwhile the caves still cause so many problems for a weapon I find not worth using over brightsword that needs you to use the armor set to even be any sort of useful, in exchange for causing a number of problems in your caves. Rant aside, I find the Nightmare Werepig to be in an odd place right now, as you find him chained up, you free him, then fight him, and does not despawn immediately unlike most bosses, just to end up respawning chained up again 20 days later. Another thing I also found odd, is the nightmare werepig fight being required to open the cave rifts, as you need dreadstone to open them, compared to the surface rifts that require you to disassemble your crown to open.

 

While this wouldn't fix the major issue with the cave rifts (Devs probably have something in mind to fix that issue), an interesting idea I had would be to make Nightmare Werepig become a bit of an invader once the shadow rifts are open. 

What I propose is once the rifts are open, he no longer respawns chained up, but instead invades sort of like deerclops. This makes him a constant threat, makes repeat fights a bit more interesting, and gives even more incentive to go to dreadstone outcrops, with the pillars no longer being available. An alternate way I can see this working if you want to give even more reason to open the rifts, is make it so he doesn't respawn until the rifts are opened, and deny the player the dreadstone blueprints until he is defeated the second time. This option is a bit more mean, as it robs players of their rewards the first time around, but gives a relatively good reason to open the rifts in the first place if they want the dreadstone armor.

Edited by Dragolantis
Link to comment
Share on other sites

Huh, I haven't been keeping up with all the update information, partly because I've been more busy, and partly because I refuse to watch the videos of a content theif, regardless of how consise they may be. I do find it likely the werepig will be changed, but I do hope it will be soon in the scale of content updates, because not only is the werepig an odd requirement to unlock the cave rifts compared to up on the surface, as well as his entire situation atm being odd overall, but because the caves rifts still arent that worth it to open up. The main problem with the cave rifts right now is there is no reason to open them up other than for the armor weapon set. A lot of people, myself included do not even find the armor and weapon set to be all that powerful, when compared to its alternative, whose rifts have numerous other reasons and incentives to open now with Host of Horrors.

Overall, what I'm trying to get at, is while Nightmare Werepig and Cave Rifts are likely to be added upon in the future, I think making the Nightmare werepig more invasive and a requirement upon opening the rifts feels a lot more exciting and gives the game back a little more of its harsher charm.

Link to comment
Share on other sites

On 10/18/2023 at 5:45 PM, Dragolantis said:

This option is a bit more mean, as it robs players of their rewards the first time around, but gives a relatively good reason to open the rifts in the first place if they want the dreadstone armor.

i think that dreadstone armor is a cool armor to use in the firsts days but by the time you suggest becomes useless since you will need a lot of thulecite for better gear and you have access to void armor

is better to have them as an early reward for those who rush the ruins and kill the pig

On 10/18/2023 at 5:45 PM, Dragolantis said:

gives even more incentive to go to dreadstone outcrops

do you mean farming dreafstone now is even more grindy? that would be really bad to farm dreadstone

 

i like the idea of daywalker becoming an invader but i think would be better if he invades after the regular fight so, instead of disappearing until the cooldown reaches 20 days, you get ambushed by him in a random day between 1 to 20 days and once defeated Charly captures him again. So you have both fights and he only ambush you if you free him and until you defeat him 

 

3 hours ago, Dragolantis said:

. The main problem with the cave rifts right now is there is no reason to open them up other than for the armor weapon set. A lot of people, myself included do not even find the armor and weapon set to be all that powerful, when compared to its alternative, whose rifts have numerous other reasons and incentives to open now with Host of Horrors.

idk i like pure horror to have near my lazy foragers in my resource farms, i think umbralla is really good since is AoE rain protection (i like sail with it since i can have other hats like bandana while rowing), the armor gives full immunity to insanity auras (i dont use brighshade armor outside of wormwood) and the weapon is better for characters with damage multiplayer and really good for base damage characters in fights where you can hit a lot with minimum kite like CK, toadstool and company

the biggest disadvantage vs brighshade gear is because BS gear has the op staff and the helmet has an absurd number of perks (srly, they should remove 1 or 2 atleasr, they cant balance the void hat with such stupid item...) so, to dont carry both repair kits, people end up using just 1 set 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...