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Klei, can you buff these two weapons' damage by only 0.5 points?


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The weapons are brightshade sword and alarming clock. The weapons are totally fine, but there're some minor problems in certain situations.

First situation is the Brightshade Sword + Brightshade Helm + 0.75 Damage modifier characters.

Characters with 0.75 damage modifiers (Wendy, Wes, Wimpy Wolfgang) deals only "66.35" damages to non-planar enemies.

( 38 flat dmg * 0.75 character modifier * 1.1 set bonus + 35 planar dmg = 66.35 total dmg)

So you must hit creatures have multiple of 200 HP hit one more, as 3 hit only deals 199.05 damage. Like this :

 

And the second situation is old Wanda + WARBIS Head Gear + Alarming Clock.

Your initial attack deals 1.05* dmg when you're wearing WARBIS head gear. The damage is ignorable when fighting with non-boss creatures as most of the characters, but Wanda with middle-aged can take advantage of this 5%p more damage so well as she can deal 102.816 dmg using alarming clock.

( 81.6 * 1.2 * 1.05 = 102.816 )

Sadly old-aged Wanda suddenly can't benefit this buff because the damage is 149.94.

( 81.6 * 1.75 * 1.05 = 149.94 )

So there's pretty much no difference, because the total damage is only 0.06 point away from 150.

 

As you can see the lack of extremely small amount of damage can make a huge difference. Buffing each weapons' damage by only "0.5" points will completely solve this subtle problem. I'm quite sure this situations are not intentional (to require 1 more hit to kill certain creatures), so why don't we just add *0.5 teaspoon* of change to make the gameplay experience more delightful?

P.S. I posted the same thing in this post recently, but it was an appreciation post so I moved it here, I'm sorry.

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