Saladmanders Posted September 17, 2023 Share Posted September 17, 2023 JOJO WES 2 Hi All! Decided to make a second post because I have way more ideas to edit into the original post Now Wes can have a few more upsides (& way, way more downsides) Jojo Wes has 125 health, 200 hunger & 75 sanity Negatives (This is going to be a long list). Can only hold balloon items in hand slot. Cannot wear any armor except inflatable vests. May still wear backpacks & any other body clothing. Wearing Head slot items & Body slot items that aren't balloons will take away -6 sanity/minute each. Have -50 insulation & -50 overheating resistance All Neutral mobs will be hostile to JoJo Wes (Pigmen, Bunnymen, Catcoons, etc.). Negative Sanity auras & items (Lazy Explorer, Raw Durian, Star Caller Staffs) have 1.4x negative effects JoJo Wes. Balloons cost 10 sanity to make & deal 10 damage to JoJo Wes when popped. Being in Complete Darkness will set your sanity to 0, like a nightmare amulet. Seasonal bosses come up twice in one season every 10 days. Only 1 Bearger will spawn in the first Autumn on day 10. Seasonal bosses & Minibosses deal 15% more damage to JoJo Wes. Being hit by any Boss or Miniboss 2 times in a row within 4 seconds will make you drop your held item. Spider Queens spawn in the first year & Treeguards spawn 3x more. Being above 80% wetness will make JoJo Wes Drowsy. Lightning strikes Wes 2x more often whenever & wherever, even in the caves. Lightning will deal 3x more damage to JoJo Wes. Lightbulbs will turn off & stay off while JoJo Wes is 6-tiles near them. JoJo Wes cannot gain hunger, sanity or health from anything not sweet (Meatballs bad, Berries good, etc.) Anything Wes eats that isn't sweet will cause him to become groggy for 4 seconds. Eating over his hunger limit will make JoJo Wes groggy & unable to eat for 4 seconds. Butterflies deal 60 damage to JoJo Wes only (because why not) & spawn 4x more often. In Spring, butterflies spawn 8x more often. Butterflies take 200 damage to destroy for JoJo Wes specifically. Eating Butterflies will give JoJo Wes will cause another butterfly to spawn around JoJo Wes & raises his naughtiness by 5. Butterflies spawn anywhere around JoJo Wes at anytime of day, even in the caves with no flowers. Up to 24 butterflies can be around JoJo Wes at a time. Limit increases with more JoJo Wes' around. 2x more Frogs will spawn from ponds. Hostile Grumble Bees will spawn from Hives instead. 2x more Mosquitos will spawn from ponds. 2x Cave Worms will spawn & come 2x more often. 2x more Crows will spawn & will deal 10 damage to Wes. Hound Waves will be +50% larger & come 2x more often. +2 Ice/Fire hounds will spawn each wave. 2x more Spiders will spawn from spider dens & from ceilings. Hounds & Spiders will come back to life after death as Horror Hounds & Shattered Spiders. +2 more Nightmare creatures will spawn when insane. Only Terror Beaks will spawn. +2 more Gestalts will spawn when Enlightened. Only Greater Gestalts will spawn. Any projectiles that hit you cause you to be stunned down for 2 seconds before being able to get back up if not wearing any armor. While insane or groggy, JoJo Wes takes +15% more damage from enemies attacks, overheating, freezing, burning & from eating food. If JoJo Wes falls into water, he will be attacked by a Rockjaw, making him take 30 damage & puts him to 80% wetness & lowers his sanity by 30. If JoJo Wes has 2 identical rocks within 2 tiles of each other & JoJo Wes, he will burst into laughter for 5 seconds before being able to move again. Cooldown of 10 seconds. 3 Treeguards will spawn for every 15th tree chopped by JoJo Wes. Boats sink 2x faster when JoJo Wes is on them. Paths will not speed up JoJo Wes. 1 Light source near Wes will spawn 2 Terror Beaks when below 5 sanity. Walking on unturfed land causes Wes to become 20% slower. Wes will slip near ice or on puddles, causing him to stay grounded for 1 second before being able to move again. Antlion will not accept sacrifices & will cause earthquakes 2x more often. Charlie comes to attack JoJo Wes 2x more often. Being hit by falling rocks will stun JoJo Wes for 2 seconds. Being around 3-tiles of sleeping mobs will make them wake up immediately. If Wes stands still for 1 minute, he will be trapped in an invisible box for 4 seconds before being able to move again. All bosses will spawn +1 Krampi at each of their phases. And now for the explosions/popping: Instead of leaving a skeleton & items on death, you explode, damaging any mobs in a 4 tile radius to take 500 damage, but destroys all your items (Including life giving amulets!). Gunpowder deals 5x damage to JoJo Wes. Destroying a structure has a 50% chance to explode dealing 10 damage. Items JoJo Wes drops will explode in 2 minutes if not picked up, doing 10 damage only to JoJo Wes. Balloons have a 5x bigger explosion radius & hit multiple opponents. Fires will make items around JoJo Wes explode doing 12 damage. Balloons have a 1 in 100 chance to do 50 damage explosions. JoJo Wes has a 1 in 1 billion chance to randomly explode every second. Being above 100 degrees will make JoJo Wes explode. Butterflies corpses explode after 10 seconds when killed by JoJo Wes if not picked up & deal 60 damage. Fire Hounds & ice Hounds will deal 20 damage explosions as well on death. Meteors will deal 3x more damage to Wes & spawn 3x more often in the Mosaic biome while Wes is near them. Feathers, Honey, Frog legs & Nightmare Fuel explode after 15 seconds if drops came from mobs killed by JoJo Wes. explosions deal 10 damage & doesn't damage other structures or mobs, only damages JoJo Wes Boats explode when they break, dealing 30 damage before drowning you & 30 damage again from a Rockjaw. Positives In return, Walk 1.25x faster as JoJo Wes Punches deal 25 damage & attack 4x faster than a normal player with a weapon. (So you attack, 8x every second). JoJo Wes' arms can also chop, mine, dig, hammer, harvest & paddle 4x faster than the average player. Say 'Ora' & mime instead of just miming. That means you can talk to plants! I guess. Hound Waves will be alerted by saying 'Ora!' with an exclamation mark. Balloons look like different stands. Get Butter 4x more frequently from Butterflies. (And yes, butter is sweet). JoJo Wes has a 1 in 1 trillion chance to get 1 fruit crepe to fall from the sky every millisecond. While JoJo Wes is sitting on a chair, There is a 1 in 100 chance a fruit crepe will spawn every second. Cooldown of one day. Eating Fruit Crepes makes JoJo Wes visibly happy. This will give JoJo Wes Max 200 hunger, 200 sanity & 200 Health for 2 minutes. Eating Fruit Crepes will not make JoJo Wes become Groggy from overeating. Fruit Crepes last forever in JoJo Wes' inventory. Butterflies lasts forever in JoJo Wes' inventory. Butter lasts forever in JoJo Wes' inventory. JoJo Wes can create Fruit Crepes in his crafting tab. JoJo Wes can sit when idle. JoJo Wes has slick hair. JoJo Wes is a chad. JoJo Wes is nice to retail workers. JoJo Wes is everyone's homie. JoJo Wes doesn't do drugs. JoJo Wes really likes cherries. JoJo Wes does not like turning into a snail. JoJo Wes hopes you are well & wishes you happiness. JoJo Wes is cool. JoJo Wes is going mentally insane because he's been writing a dumb stupid post for over 9 hours of his life. JoJo Wes is joking. Make 'Constant Cap'. Costs the same to make as a 'Balloon Helmet', has 600 durability & blocks lightning damage but takes 50 durability. Pops when is used up. Has 65% damage reduction. Restores 4 sanity/minute. When Constant Cap pops, JoJo Wes takes -20 health & -10 sanity. Make 'Constant Uniform', adorned with a golden chain. Has 600 durability & blocks fire damage but takes 25 durability. Costs the same to make as an 'Inflatable Vest '. Pops when used up. Has 65% damage reduction, gives 60 Insulation & 60 Overheating Resistance. Restores 4 sanity/minute. When Constant Uniform pops or is taken off, JoJo Wes takes -20 health & -10 sanity. Make 'Balloon Knuckles'. Has 600 durability & has 60% wetness resistance. Deals 45 damage. Costs the same to make as a balloon. Pops when used up. Has 45% damage reduction. restores 4 sanity/minute. When Balloon Knuckles pops or is taken off, JoJo Wes takes -15 health & -15 sanity. Make 'JoJo Balloons'. Has the same recipe as Party Balloon. JoJo Balloons look like protagonist stands. Holding a JoJo Balloon will give 1.5 sanity/second, but will make JoJo Wes move -20% slower. Lasts for 2 days. When it pops, it deals 50 1.5-tile AOE damage to JoJo Wes & all mobs & players near JoJo Wes. Being left on the ground will give passive sanity as well, but will lose durability 2x faster. Make 'Speedwagon Balloon'. Has the same recipe as Speedy Balloon. Speedwagon Balloons look like Speedwagon. Equipping Speedwagon Balloons will make you move at 0.9x speed at first, but quickly gains speed over minutes. For other players After 1 minute: Move at 1x speed After 2 minutes: Move at 1.1x speed After 3 minutes: Move at 1.2x speed After 4 minutes: Move at 1.35x speed For JoJo Wes & Wes': After 1 minute: Move at 1.2x speed After 3 minutes: Move at 1.35x speed After 6 minutes: Move at 1.5x speed After 8 minutes/1 day: Move at 1.75x speed Speedwagon Balloons last for 3 days for normal players, 6 days for JoJo Wes & Wes'. Holding Speedwagon Balloons will cause only Wes' & JoJo Wes' to float. While floating gain several upsides & few downsides: Dodge all small mobs attacks. Cannot get hit by AOE attacks. Can fly over small gaps, ponds & the ocean temporarily. Can fly over speed lowering effects (honey, webs, sinkholes) Be struck by lightning 8x more often while floating. Hits from normal sized enemies & larger can still hit you & will ground you from 2 seconds. Projectiles can still hit you & will ground you for 2 seconds. Become affected by rain & wetness 2x faster. Sanity drains 2x faster while floating. Take +20% more damage. Lose 1 temperature every 4 seconds while floating even with insulation. Balloon Stands Stands follow JoJo Wes around & gives him new abilities. All stands- Attack for Wes & gives him a 2-tile punching range. Loses durability over time & don't take durability from attacking or from getting damaged (like a Hambat). Each day that passes increases a Stands power by +5%. Act like Lightning rods. Won't work if JoJo Wes can't see. Innocent creatures (Such as Butterflies) will give 2x more naughtiness when killed. Spawn special bosses instead of Krampi. Damage inflicted to Stands deals damage to Wes as well. (So AOE damage will hit JoJo Wes twice). Changing to another stand will cause nothing to happen (except cause a 1 in 999 dice roll to make their 'special krampi' to spawn). Star Mime Create "Star Mime", made with 10 balloons, 5 nightmare fuel & 15 Butterflies (Dead or Alive). Follows JoJo Wes around & gives him new abilities, loses durability over time & becomes heavier as a result, giving him stronger punches over time. Lasts for 10 days. What it does, Positives Says everything in caps. (E.G. ORA ORA ORA!!! ORA!!!, etc.) Gives JoJo Wes 14x attack speed to "ORA, ORA" even more. Does not destroy structures or resources faster. Ignores Mob's defenses Can pick up items from the ground at the same speed & range as a Lazy Forager. Will not pick up items dropped by JoJo Wes until after it leaves JoJo Wes' screen Allows you to stop time for 5 seconds, has an 8 second cooldown. While time is stopped, all non-follower mobs are stopped. Players & JoJo Wes may still move. Can catch projectiles (E.G. Bishop laser, Mactusk, Ewecus, etc.) Negatives Attack 3x slower if JoJo Wes is overheating or freezing. Slowing effects (such as drowsiness) slow you down +30% more & lower your attack speed as well. Takes +50% more damage from butterflies. Instead of Krampi. Dio will spawn. Dio has 600 health, attacks with a flurry of 10 damage punches at 8 times/second & will throw knives every second at JoJo Wes when he is too far. Knives deal only 20 damage to normal players but deal 40 damage to JoJo Wes. Star Mime will not catch the knives. Knives also take away -5 sanity from JoJo Wes. Dio can stop time as well stopping anyone else except JoJo Wes & himself from interfering. Mute Hierophant Create "Mute Hierophant", made with 10 balloons, 1 green gem & 15 Butterflies (Dead or Alive). Follows JoJo Wes around & gives him new abilities, loses durability over time & becomes heavier as a result, giving him stronger punches over time. Lasts for 10 days. What it does, Positives Says 'Rero rero' instead of 'ora'. Really likes Cherries. Can extend fighting range to 4-tiles. Has a coiled body. Mute Hierophant has 5 coils which do numerous things. Coils can take 1 hit each blocking all damage. JoJo Wes can take 5 hits before being able to get hit again. Restores 1 coil every 30 seconds. Can use 1 coil to ensnare most enemies, being able to control them & will fight for JoJo Wes until Wes gets hit. Can use 1 coil to do Emerald Splash. Emerald Splash slows enemy by -40% & deals 100 damage. Attacks in a Cone shape & can hit multiple enemies. Cooldown of 3 seconds. Attack 1.3x faster when Dusk, Night or in Caves. Negatives Once out of coils, Hierophant becomes weak & will deal -50% less damage, will have attack range reduced to 1-tile, & all coiled enemies will become freed. Cannot coil Intangible enemies & deals -30% less damage to those type of enemies. Being above 50% wetness will cause Hierophant Green to have effects of Coilessness. AOE damage will ignore Coils defense. Instead of Krampi. Dio will spawn. Dio has 600 health, attacks with a flurry of 10 damage punches at 8 times/second & will throw knives every second at JoJo Wes when he is too far. Knives deal only 20 damage to normal players but deal 40 damage to JoJo Wes. Knives take away -5 sanity from JoJo Wes & 2 Coils from JoJo Wes. Dio can stop time as well stopping anyone including JoJo Wes if he does not have Star Mime, but will be able to move, only by -80% slower & can still attack at the same speed as before time stop. Crazy Air Create "Crazy Air", made with 10 balloons, 1 sewing kit & 15 Butterflies (Dead or Alive). Follows JoJo Wes around & gives him new abilities, loses durability over time & becomes heavier as a result, giving him stronger punches over time. Lasts for 10 days. What it does, Positives Says 'DORA!!!' instead of 'ora' Punch 1.5x harder & destroy structures & resources 3x faster than before Can dismantle & reassemble items & structures at will to give back all original ingredients & reset durability when reassembled. Healing items & effects heal you +30% more. Can go through enemies & structures by breaking a hole through them & fixing them when you go past. Obtains 1.5x more drops from breaking boulders & structures the first time. Negatives Fixing or dissembling items take 10 sanity each time. When at 50 health or below, becomes reckless & takes comments about his hair personally, making Crazy Air miss every 2nd hit. Being at 75 hunger or below will cause JoJo Wes to miss every 2nd hit. Stays groggy & drowsy for 1.2x longer. Instead of Krampi. Kira will spawn. Kira has 400 health, will try to run away until attacked, & will launch heat-seeking remote stands that will deal 40 damage & take away 5 sanity each time they hit JoJo Wes. Main stand attacks with a flurry of 6 damage punches at 8 times/second & deals AOE damage. If Kira hits a player or mob, they will explode & get dealt 30 damage if they leave Kira's 2-tile proximity. Za Empty Hando Create 'Za Empty Hando', made with 10 balloons, 10 jet feathers & 15 Butterflies (Dead or Alive). Follows JoJo Wes around & gives him new abilities, loses durability over time & becomes heavier as a result, giving him stronger punches over time. Lasts for 7.5 days. What it does, Positives Says 'ZA HANDO' or 'ZA HANDO ZA WARUDO' depending on context. Can Delete anything in front of him that is not a boss or minibosses (Most OP one yet?). Cooldown of 4 seconds. Can delete space in front of JoJo Wes to bring in Mobs or himself up to 12 tiles away from JoJo Wes. Negative Sanity Drains affect JoJo Wes -40% less (Because he's too oblivious). Cries from eating incredibly delicious food. Eating Crock pot dishes will restore +5 sanity & stops hunger drain for 8 seconds. Deals 3x damage on JoJo Wes' first hit & last hit. Negatives Stand Lasts for -25% longer than other stands. Stand has 1.5-tile punching range instead. Deleting mobs & structures will not give any drops or items. Doesn't know how to use tools & breaks them 1.5x faster. Doesn't know how to use armor & breaks them 1.5x faster. Deleting Mobs & Structures with bad effects will apply affects to you (E.G. Fire, Wetness, Slowness, Freezing, etc). Bad effects will stay on JoJo Wes for 3 extra seconds even after conditions for effects have gone. Instead of Krampi. Kira will spawn. Kira has 400 health, will try to run away until attacked, & will launch heat-seeking remote stands that will deal 40 damage & take away 5 sanity each time they hit JoJo Wes. Main stand attacks with a flurry of 5 damage punches at 8 times/second & deals AOE damage. If Kira hits a player or mob, they will explode & get dealt 30 damage if they leave Kira's 2-tile proximity. Golden Balloon Create "Golden Balloon", made with 10 balloons, 5 gold & 15 Butterflies (Dead or Alive). Follows JoJo Wes around & gives him new abilities, loses durability over time & becomes heavier as a result, giving him stronger punches over time. Lasts for 10 days. What it does, Positives Can make mobs. these mobs will be loyal to JoJo Wes & will fight whatever JoJo Wes attacks & whatever attacks him: Smallish tallbirds can be made with 15 sanity Pigmen can be made with 10 sanity Bunnymen can be made with 10 sanity Gnarwails can be made with 10 sanity Splumunkeys can be made with 7 sanity & can pick up items for you once every second Voltgoats can be made with 7 sanity & drop 12 volt goat horn each day Frogs can be made with 3 sanity Normal Bees can be made with 3 sanity Mobs last for 6 days before disappearing. Do not drop items on disappearance or when killed. Say 'MUDA, MUDA, MUDA!!!', to show who's really the most useless. Neutral mobs (Such as butterflies) Will not attack JoJo Wes. Can take away 20% of max health to heal to max hp. Health reduction lasts for 1 day. Mobs created by JoJo Wes & JoJo Wes Regenerates 6 health/30 seconds Move 1.4x faster. Plants & produce planted by JoJo Wes will grow 2x faster Negatives Overheats at 60 degrees. Freezes at 5 degrees. Attacking any Neutral creatures will cause all neutral creatures in a 15 tile radius near you to come after you & kill you. They will not stop chasing you. Takes 1.3x more overheating & freezing damage. Will not heal over time if overheating or freezing. Attacks 15% slower. Gets only half of healing effects (E.G. Food, healing slave, Bat-bats, tents, etc.) Instead of Krampi, Diavolo will spawn. Diavolo has 500 health, will dodge every 4th hit of all enemies & opponents. Diavolo cannot get hit by projectiles & will hide disappear if you look in his direction. You have to time your attacks to hit him right before appears & hits you. Stand takes long time to rev up attacks, but deals 12 damage punches at 8 times/second. Purple Helium Create "Purple Helium", made with 10 balloons, 1 purple gem & 15 Butterflies (Dead or Alive). Follows JoJo Wes around & gives him new abilities, loses durability over time & becomes heavier as a result, giving him stronger punches over time. Lasts for 10 days. What it does, Positives Has Poisonous Aura deals -10 health/second to any mob in a 4-tile radius. Poisonous Aura becomes more potent the longer they stay in Purple Helium radius: After staying in radius for more than 3 seconds total, deals -15 health/second. After staying in radius for more than 5 seconds total, deals -25 health/second. After staying in radius for more than 7 seconds total, deals -55 health/second. After staying in radius for more than 9 seconds total, deals -95 health/second. Poisonous Aura effects will subside from mobs once they leave JoJo Wes' 4-tile radius for 5 seconds. Can toggle Poisonous aura on or off. Says,'Ubashaaaa!!!' whatever that means. Punching mobs will give them max effects of Poisonous Aura for 3 seconds. Poisonous Aura automatically kills any small mob with less than 200 health in a 4-tile radius. JoJo Wes may eat Monster Food & foods with downsides, without negative effects. Eating Monster Food will temporarily double Purple Helium's Poisonous Aura's range for 6 seconds. Negatives Each mob or player near in Poisonous Helium's range will lower JoJo Wes' sanity by -12 sanity/minute. Items rot 2x faster in JoJo Wes' inventory. Poisonous Aura will also affect other players, beefalo & tames. Will only take -2 health/second. Intangible enemies won't get affected by Poisonous Aura. Items stored in chests, iceboxes & other storage containments within 3-tiles of Poisonous Aura will spoil 2.5x faster Instead of Krampi, Diavolo will spawn. Diavolo has 500 health, will dodge every 4th hit of all enemies & opponents. Diavolo cannot get hit by projectiles & will hide disappear if you look in his direction. You have to time your attacks to hit him right before appears & hits you. Stand takes long time to rev up attacks, but deals 12 damage punches at 8 times/second. Will only take half damage from Poisonous Aura. Stone Luck Create "Stone Luck", made with 10 balloons, 10 rocks & 15 Butterflies (Dead or Alive). Follows JoJo Wes around & gives him new abilities, loses durability over time & becomes heavier as a result, giving him stronger punches over time. Lasts for 10 days. What it does, Positives Use 3 health to make Stone Luck pull out a string to wrap & bring in opponents who are up to 12 tiles away. Wrapped mobs stay stunned for 5 seconds, bosses need to be wrapped 3 times before being stunned. Wrapped bosses & minibosses stay stunned for 4 seconds. AOE damage & Multiple hit attacks will not affect you. Can hit enemies & collect items from 4 tiles away. Can collect multiple resources at once. Items used by Wes last +35% longer. Can use string to block attacks instinctively, gives +50% damage reduction. Negatives JoJo Wes' Attacks deal -15% damage. Has +0.2 seconds of hitstun. While using Strings, JoJo Wes won't have damage reduction. Secondary effects of items are reduced by 15%. This includes damage reduction from armor, speed boosts, temperature changes & sanity gain. Instead of Krampi. Pucci will spawn. Pucci has 300 health, will take away your stand if you're one tile near him, Walks 1.5x faster than player. If he obtains your stand, he will fast forward time, draining your hunger & sanity at 3 hunger & 3 sanity/1 second & will make the day go by 2x faster. Pucci won't deal damage until he obtains your stand & will move at half speed once he gets your stand. While he has your stand, his attacks are like Dio's, attacks with a flurry of 10 damage punches at 8 times/second if you get too close. Pucci's Multiple hit attacks go past String Shield. Weather Fool Create "Weather Fool", made with 10 balloons, 1 lightning rod & 15 Butterflies (Dead or Alive). Follows JoJo Wes around & gives him new abilities, loses durability over time & becomes heavier as a result, giving him stronger punches over time. Lasts for 10 days. What it does, Positives Can control weather & overworld temperature for a few minutes at a time. Can create: Rain Frog rain Acid Rain Thunderstorms Clear weather Set overworld temperature to 35 degrees Set overworld temperature to -5 degrees Set overworld temperature to 75 degrees Effects last for 3 minutes at a time. Using Clear Weather will make original weather effects disappear if it outlasts the origninal weather effects duration. Have 60 insulation & 60 overheating resistance instead of having -50 insulation & -50 overheating resistance on default. Weather Fool will protect JoJo Wes' from getting him & items he's holding from getting wet. Frogs from Frog Rains made by Weather Fool will deal 50 damage over time on whatever they land on & will only aggro onto mobs, not players. Frogs are passive to JoJo Wes. In rain, move +15% faster. Weather Fool applies wetness to whatever it attacks after attacking for 3 seconds of attacking total. Weather Fool deals 2x damage to Wet enemies. Does not lose sanity, take more damage or lose temperature while floating. Negatives If JoJo Wes makes Weather Fool attack for more than 15 seconds over 30 seconds, JoJo Wes will begin to turn into a Slurtle temporarily. Being a Slurtle will cause you to move -80% slower, attack 3x slower, gain 100 wetness, deal -25% damage no matter an enemies wetness & will make JoJo Wes unable to use armor & items. Attacks deal -25% less damage to dry enemies. 2 hits hitting JoJo Wes in a row will make JoJo Wes drop his held item & armor. Holding more than 10 items will slow Weather Fool by -25%. Instead of Krampi. Pucci will spawn. Pucci has 300 health, will take away your stand if you're one tile near him, Walks 1.5x faster than player. If he obtains your stand, he will fast forward time, draining your hunger & sanity at 3 hunger & 3 sanity/1 second & will make the day go by 2x faster. Pucci won't deal damage until he obtains your stand & will move at half speed once he gets your stand. While he has your stand, his attacks are like Dio's, attacks with a flurry of 10 damage punches at 8 times/second if you get too close. Just to clarify, this is all a joke. I don't want these ideas in the game, I know these are incredibly overpowered, dumb & punishing. I know I'm not mentally insane from writing this all (probably) . I have been writing this on & off throughout the week & I didn't written this in just 6 hours (I wish I could write this in only 6 hours). Also with the amount of time I've spent editing this post, I've probably written this for 9 hours total. I hope you enjoyed reading this post, it was really fun to make this & I hope you all have an awesome day! Also check out the previous post if you want. Link to comment https://forums.kleientertainment.com/forums/topic/151010-jojo-wes-2/ Share on other sites More sharing options...
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