Jakepeng99 Posted September 15, 2023 Share Posted September 15, 2023 When i played Wolfgang in his skill tree, it was kinda meh with alot of filler, everyone always had the exact same build depending if it is post end game or not. There are 2 skills which take up 10 points, and the planar damage perks which make Planar weapons just on par with regular weapons for him should not be locked behind 5 points in a skill tree in my opinion. The skills do nothing until you beat fuel or cc. I did my own take, the tree is mostly the same besides adding new skills to compensate for removing some oversized perks. I want to try replace them with some fun new interesting mechanics. There is still alot i like in the original like the idea of a few sidegrades. What is crossed out in red has been removed and will be replaced with another skill, what is circled in green will have some changes done to it. Everything else is the same. The Planar skills are now base kit rather than skills Leg Day The speed remains a 10% increase, but it gradually increases as you move for up to +15% movement speed. Dumbells FireBell: Grants immunity to freezing while lifting, lifting increases body tempature. IceBell: Same as the fire bell, but immune to overheating and decreases body tempature. Thermbell: The warmer it is, the heavier and the more mightiness you gain from it. (Can become even better than a gembell, maxing out at 90 degrees) It does the same thing when it gets colder aswell. Thermbell is harder to use and much less consistent than other dumbells, but has high rewards if used right. Keep in mind they will also make you warmer/colder which could be troublesome in the wrong season. Pushing the Limits Same as before besides the listed changes though you can no longer pause the drain, this change was done due to a later skill. Pushing the Limits I : Mighty meter can go up to 125 mightiness using the gym Pushing the Limits II : Mighty meter can go up to 150 mightiness using the gym Adreniline Rush : While mighty meter is above 100, Wolfgang moves 20% faster but drains his hunger 20% faster. This might be op or not, or undermine leg day too much though the idea is to add an extra use to the gym. Two New Dumbell Skills Each skill is unlocked after unlocking the 3rd dumbell skill. You may only choose one of these. Return to Sender : All Gembells teleport back into Wolfgang's inventory after being thrown in 5 seconds. Thudding Throw : Dumbells have a 2x larger aoe when landing after being thrown. Wolfgang's dumbells were so cool though they could have used more, they seemed a little gimmicky to use. New Might Skills All Wolfgangs might skills were 5 skills to bring planar weapons back to an even power, so here is a few new ones. I thought it would be neat to include some sidegrades here. Passive-Not-So Aggressive : Wolfgang's Mighty meter drains much slower, but he loses mightiness when hurt based on damage took. It seemed like a cool side grade with Wolfgang that is optiona that synergises with the gym skills, this skill is standalone and not needed for anything. Throwback to beta Wolfgang. Rock-Hard Abs I: The higher Wolfgang's mighty meter while mighty, the more resistant he is of stuns from being hit. He is is only stunned for 0.2 seconds when at 100 might or above and gains full immunity when hurt in quick succession. Rock-Hard Abs II : After 16 seconds of not being hurt while mighty, the next time Wolfgang is hurt, damage he takes and took is halved for 2 seconds. Iron Fists I : After 16 seconds of not being hurt while mighty, the next time Wolfgang hurts something, it deals 4x damage instead of 2x. Iron Fists II : After 4 seconds of not being hurt while mighty, the next time Wolfgang hurts something, it deals 4x damage instead of 2x. But, Wolfgang's damage modifier for other attacks while mighty is reduced to ×1.35 Those are the new skills in replacement of the others. I made this just for fun and i hope it is not too op, i hope you like the ideas. Keep in mind numbers can be changed. Link to comment https://forums.kleientertainment.com/forums/topic/150974-my-wolfgang-skill-tree-ideas-small-rework/ Share on other sites More sharing options...
Saladmanders Posted September 15, 2023 Share Posted September 15, 2023 Unrelated but what do the Wavey hands mean? I think this reworked Skilltree is pretty good, if not a bit punishing in some places. I'm not a fan of incorporating downsides into Skilltrees but I am still interested to see everyone's ideas. I'll talk about the skills you made that interest me, how they're cool or could be changed to be suitable for me. 1 hour ago, Jakepeng99 said: Adreniline Rush : While mighty meter is above 100, Wolfgang moves 20% faster but drains his hunger 20% faster. This might be op or not, or undermine leg day too much though the idea is to add an extra use to the gym. This is a nice exchange. You spend time to get mighty by working out or fighting to go faster. I'd make leg day better though & give it its own bonus too like flee +30% faster when near aggresive mobs or something. 1 hour ago, Jakepeng99 said: Return to Sender : All Gembells teleport back into Wolfgang's inventory after being thrown in 5 seconds. Thudding Throw : Dumbells have a 2x larger aoe when landing after being thrown. Wolfgang's dumbells were so cool though they could have used more, they seemed a little gimmicky to use. I do agree they are quite gimmicky, but they're really good what they're for. If we're going to add a special quality to Gembells, shouldn't we add some to the other Dumbells as well? Firebell increases body temperature, Marbell slow enemies, etc. Just some ideas if you'd like to take them. 1 hour ago, Jakepeng99 said: Passive-Not-So Aggressive : Wolfgang's Mighty meter drains much slower, but he loses mightiness when hurt based on damage took. It seemed like a cool side grade with Wolfgang that is optiona that synergises with the gym skills, this skill is standalone and not needed for anything. Throwback to beta Wolfgang. This skill punishes you for going into danger, which is what Don't Starve is about sometimes, but this downside seems to harsh. Perhaps it can be instead, every time you get hit, your mighty gain is halved temporarily. So from a normal Dumbbell while normal, you would get 1.5 mightiness instead of 3. 1 hour ago, Jakepeng99 said: Rock-Hard Abs I: The higher Wolfgang's mighty meter while mighty, the more resistant he is of knock back. He is immune when at 100 might or above. I can't think of many Knockback causing sources, only Brightshades come to mind. And don't you want more knockback to get away from danger? That's just my opinion. What if instead hitstun time is halved when above 100 mightiness & you will be given 1s immunity to getting hitstunned after getting hit. (But won't be immune to taking damage obviously) This would make escaping Splumonkeys much easier. 1 hour ago, Jakepeng99 said: Iron Fists II : After 4 seconds of not being hurt while mighty, the next time Wolfgang hurts something, it deals 4x damage instead of 2x. But, Wolfgang's damage modifier for other attacks while mighty is reduced to ×1.35 I can't tell whether or not this will prolong or shorten fights. Probably shorten. Anyways, I'd say this is good. I'd say this Small rework is pretty nice. Brings some new interesting skills to play around with & some downsides for balance. I'd give it an 8/10. Keep up the great posts! Link to comment https://forums.kleientertainment.com/forums/topic/150974-my-wolfgang-skill-tree-ideas-small-rework/#findComment-1665290 Share on other sites More sharing options...
Jakepeng99 Posted September 15, 2023 Author Share Posted September 15, 2023 47 minutes ago, Saladmanders said: This skill punishes you for going into danger, which is what Don't Starve is about sometimes, but this downside seems to harsh. Perhaps it can be instead, every time you get hit, your mighty gain is halved temporarily. So from a normal Dumbbell while normal, you would get 1.5 mightiness instead of 3. It was intended to be something you would choose if you feel skilled enough to not get hit much rather than something anyone could use which seemed fun 47 minutes ago, Saladmanders said: This is a nice exchange. You spend time to get mighty by working out or fighting to go faster. I'd make leg day better though & give it its own bonus too like flee +30% faster when near aggresive mobs or something. Could probably add more buffs to the others, i was thinking of something like that but just focused on new skills. I will probably add some to the dumbells aswell. 47 minutes ago, Saladmanders said: can't think of many Knockback causing sources, only Brightshades come to mind. And don't you want more knockback to get away from danger? That's just my opinion. What if instead hitstun time is halved when above 100 mightiness & you will be given 1s immunity to getting hitstunned after getting hit. (But won't be immune to taking damage obviously) This would make escaping Splumonkeys much easier. I agree 47 minutes ago, Saladmanders said: I'd say this Small rework is pretty nice. Brings some new interesting skills to play around with & some downsides for balance. I'd give it an 8/10. Keep up the great posts! Thank you! 47 minutes ago, Saladmanders said: Unrelated but what do the Wavey hands mean? The wavey hands are pretty much nervous dislike buttons. I tried with new additions to other dumbells. Link to comment https://forums.kleientertainment.com/forums/topic/150974-my-wolfgang-skill-tree-ideas-small-rework/#findComment-1665298 Share on other sites More sharing options...
Saladmanders Posted September 15, 2023 Share Posted September 15, 2023 17 minutes ago, Jakepeng99 said: It was intended to be something you would choose if you feel skilled enough to not get hit much rather than something anyone could use which seemed fun So like how Wes is difficult? 17 minutes ago, Jakepeng99 said: Could probably add more buffs to the others, i was thinking of something like that but just focused on new skills. I will probably add some to the dumbells aswell. That makes sense. I'd really like the thermbell to do something other than be a dumbbell + thermal stone in one. 20 minutes ago, Jakepeng99 said: I agree Thanks! I agree to your & my agreement 21 minutes ago, Jakepeng99 said: The wavey hands are pretty much nervous dislike buttons. Well that's rude, they didn't even reply! Personally, I don't care whether or not people don't like my content, but at least tell me why! Also I think this rework is completely fine. Link to comment https://forums.kleientertainment.com/forums/topic/150974-my-wolfgang-skill-tree-ideas-small-rework/#findComment-1665300 Share on other sites More sharing options...
Jakepeng99 Posted September 15, 2023 Author Share Posted September 15, 2023 13 minutes ago, Saladmanders said: So like how Wes is difficult? I was also thinking of making the skill overall a downside with a little upside, but picking it makes the other skills in the mighty section better. E.g Rock Hard Abs becomes a 10 second cooldown and 60% reduction with 3 second duration. It might work better because the current version feels overall worse for all players in hindsight. Link to comment https://forums.kleientertainment.com/forums/topic/150974-my-wolfgang-skill-tree-ideas-small-rework/#findComment-1665301 Share on other sites More sharing options...
gamehun20 Posted September 16, 2023 Share Posted September 16, 2023 7 hours ago, Saladmanders said: Well that's rude, they didn't even reply! Personally, I don't care whether or not people don't like my content, but at least tell me why! Also I think this rework is completely fine. Here's your reply then i personally don't like it because it's a significant change suggestion almost 2 month after the skill tree update if they wanted this to happen they should have suggested it in the beta or after the beta coming out in the week or whatever like the wormwood changes. I'm also pretty sure klei doesn't want downsides in the skill tree because it's not supposed to be an enpower your character and counter that with something to balance it out a little that's why nobody has a (downside adding perk). It's supposed to be a sort of little helpful kick if you earn the points next time you will have a little easier time. I don't think I'm the only one who wants to move on from this set of skilltrees to the new content even the after beta wormwood changes were kinda annoying to me like oh a worm patch then an another Link to comment https://forums.kleientertainment.com/forums/topic/150974-my-wolfgang-skill-tree-ideas-small-rework/#findComment-1665319 Share on other sites More sharing options...
Brago-sama Posted September 16, 2023 Share Posted September 16, 2023 7 hours ago, Saladmanders said: Well that's rude, they didn't even reply! I have no shame. I saw wavey emote, i clicked it to make it a bigger number. Link to comment https://forums.kleientertainment.com/forums/topic/150974-my-wolfgang-skill-tree-ideas-small-rework/#findComment-1665321 Share on other sites More sharing options...
Jakepeng99 Posted September 16, 2023 Author Share Posted September 16, 2023 1 hour ago, gamehun20 said: Here's your reply then i personally don't like it because it's a significant change suggestion almost 2 month after the skill tree update if they wanted this to happen they should have suggested it in the beta or after the beta coming out in the week or whatever like the wormwood changes. I'm also pretty sure klei doesn't want downsides in the skill tree because it's not supposed to be an enpower your character and counter that with something to balance it out a little that's why nobody has a (downside adding perk). It's supposed to be a sort of little helpful kick if you earn the points next time you will have a little easier time. I don't think I'm the only one who wants to move on from this set of skilltrees to the new content even the after beta wormwood changes were kinda annoying to me like oh a worm patch then an another I made it for fun. I didn't like all the filler in the Wolfgang tree so i made one Link to comment https://forums.kleientertainment.com/forums/topic/150974-my-wolfgang-skill-tree-ideas-small-rework/#findComment-1665326 Share on other sites More sharing options...
Saladmanders Posted September 16, 2023 Share Posted September 16, 2023 12 hours ago, gamehun20 said: Here's your reply then i personally don't like it because it's a significant change suggestion almost 2 month after the skill tree update if they wanted this to happen they should have suggested it in the beta or after the beta coming out in the week or whatever like the wormwood changes. I'm also pretty sure klei doesn't want downsides in the skill tree because it's not supposed to be an enpower your character and counter that with something to balance it out a little that's why nobody has a (downside adding perk). It's supposed to be a sort of little helpful kick if you earn the points next time you will have a little easier time. I don't think I'm the only one who wants to move on from this set of skilltrees to the new content even the after beta wormwood changes were kinda annoying to me like oh a worm patch then an another Okay, that's fair. I was rude myself by saying it's not nice to give dislikes without sharing your reasons or posting a reply on why. I hope we can resolve this & move on. 11 hours ago, Brago-sama said: I have no shame. I saw wavey emote, i clicked it to make it a bigger number. Well, who doesn't like bigger numbers? Link to comment https://forums.kleientertainment.com/forums/topic/150974-my-wolfgang-skill-tree-ideas-small-rework/#findComment-1665371 Share on other sites More sharing options...
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