lakhnish Posted September 14, 2023 Share Posted September 14, 2023 If possible, I think the camera should be on a per player basis rather than one shared camera. Since the camera is shared and gravitates towards where the most people are, you can end up with players (and enemies) being offscreen. We had a session where two of our players died and the enemies were on the other side of the map, making it so that the camera couldn't fully display where the last few enemies were. It would be appreciated if the camera was on a per player basis rather than one shared camera, as it helps the player feel more in control of their character and helps with the issue described above. Here is a vod linked to the stamp time showing this issue in action: https://www.twitch.tv/videos/1925226602?t=02h00m31s The bandicoot boss was very much a nightmare with the camera: https://www.twitch.tv/videos/1925226602?t=02h11m43s Link to comment Share on other sites More sharing options...
Francis2000 Posted September 15, 2023 Share Posted September 15, 2023 I feel the same way. When I used the spear spinning attack to quickly shuttle across the field, the camera would zoom in and out like crazy because my friend was right on the edge of the field. Rapid changes in distance make shots dizzying. Link to comment Share on other sites More sharing options...
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