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The camera holds you hostage a lot of the time


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If possible, I think the camera should be on a per player basis rather than one shared camera.

Since the camera is shared and gravitates towards where the most people are, you can end up with players (and enemies) being offscreen.

We had a session where two of our players died and the enemies were on the other side of the map, making it so that the camera couldn't fully display where the last few enemies were.

It would be appreciated if the camera was on a per player basis rather than one shared camera, as it helps the player feel more in control of their character and helps with the issue described above.

Here is a vod linked to the stamp time showing this issue in action:

https://www.twitch.tv/videos/1925226602?t=02h00m31s

The bandicoot boss was very much a nightmare with the camera:

https://www.twitch.tv/videos/1925226602?t=02h11m43s

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