Sneaky Axolxtl Posted September 14, 2023 Share Posted September 14, 2023 My character mod (orange) is a rook and he turns into a withered rook when he's near ruins while nightmare phase is wild. This works with every animation build except for the one i specifically made for him to turn into. Please help. The animation exists, it is defined correctly, i dont know what could have happened. My only thought is that since this build isnt really attatched to a specific character (no character is defaulting to this build) that may be causing an issue, but im not sure. This is the build i want him to turn into. The compiler builds it just fine, and it exists in the anim folder. I have also tried moving the sprites into a different mod file for them to compile there, same issue. Here is where it is mentioned in the file (i used monkey code, thats why the function is named that) Here is where it is mentioned in the file (i used monkey code, thats why the function is named that) 2023-09-13 19-23-14.mp4 Here is him going invisible 2023-09-13 19-26-20.mp4 Here is him working with another character's build. Please help!! Genuinely stumped Link to comment https://forums.kleientertainment.com/forums/topic/150945-character-anim-is-invisible-for-whatever-reason/ Share on other sites More sharing options...
Rickzzs Posted September 15, 2023 Share Posted September 15, 2023 You can check if you did not load the file, the game failed to find the animation or the build. You can c_select(ThePlayer) and press backspace to see if anim/build is missing You can ThePlayer.AnimState:SetBuild("") to see if the log says something like [00:01:22]: Could not find anim build FROMNUM [00:01:22]: Could not find anim bank [FROMNUM] Link to comment https://forums.kleientertainment.com/forums/topic/150945-character-anim-is-invisible-for-whatever-reason/#findComment-1665209 Share on other sites More sharing options...
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