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Game Crashing on Launch


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Hi all. I wanted to play DST, but the game literally does not launch. I will try to open it from steam, and it will say that the game is launching, running, and then crash without it ever even being in my task manager. I don't think it is a steam issue either because I can open starfield just fine. For reference, I am using a 7700x/3080 computer and my client logs look like this:

 

[00:00:00]: 
System Memory:
    Memory Load: 23%
    Available Physical Memory: 24396m/31895m
    Available Page File: 26673m/36503m
    Available Virtual Memory: 134213452m/134217727m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 33m
    Working Set Size: 33m
    Quota Peak Page Pool Usage: 257k
    Quota Page Pool Usage: 255k
    Quota Peak Non Paged Pool Usage:18k
    Quota Non Paged Pool Usage: 18k
    Page File Usage: 6m
    Peak Page File Usage: 6m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 572130
[00:00:00]: Current time: Sun Sep 10 21:49:09 2023

[00:00:00]: Don't Starve Together: 572130 WIN32_STEAM
[00:00:00]: Build Date: 2178
[00:00:00]: Mode: 64-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 12145595
[00:00:00]: ....Done
[00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/139207438/ 
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (8252)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:0.39
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: THREAD - started 'IC' (21152)
[00:00:00]: Texture Streaming: ENABLED
[00:00:00]: Texture Streaming: DISABLED
[00:00:00]: Threaded Renderer: ENABLED
[00:00:00]: THREAD - started 'SimUpdateThread' (9380)
[00:00:00]: THREAD - started 'RenderThread' (20008)
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Platform: 1
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin64\dontstarve_steam_x64.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: THREAD - started 'StreamInput' (16588)
[00:00:00]: could not load ping_cache
[00:00:00]: Offline user ID: OU_76561198099473166
[00:00:00]: SteamID: 76561198099473166
[00:00:00]: THREAD - started 'AsynTextureLoadthread' (8132)
[00:00:00]: THREAD - started 'AsynTextureLoadthread' (19724)
 

 

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Did DST used to run for you, but now it stopped? Or it never worked for you?

I haven't encountered that issue myself, but did you try uninstalling it and reinstalling the game? Verifying the files? That's what I would try for troubleshooting if that happened to me.

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