Copyafriend Posted September 2, 2023 Share Posted September 2, 2023 Had a lot of thoughts about walter so i wanted to format them into this all too popular format. Woby skills Woby can hold a lantern for walter (big or small) woby now can take up to 15 damage before bucking walter (its apparently improved by armor) (branch from previous) woby can now take up to 30 damage before bucking walter. woby now has a higher maximum hunger (50 -> 100) (branch from previous) monster meat is worth more when fed to woby (double, only 1 needed to transform) (Continue branch) woby now moves even faster if over her old maximum woby now has 12 slots Walter can attack with melee weapons/tools while riding woby (ice staff, weather pain etc) the idea with the woby tree is to make her as effective as a beefalo, as right now she’s a complete downgrade. The character that has a MOUNT as a perk, should be encouraged to use it, not replace it with a faster better mount asap. Also the lantern thing is inspired by hutch. Slingshot skills walter now crafts basic ammo in stacks of 20 (stone, gold, marble cursed, manure) (branch from previous) walter now crafts basic ammo in stacks of 30 Walter can now hit targets from further away (an extra pitchfork tile) Walter now attacks slightly faster with the slingshot Non damaging pellets are now aoe (one and a half pitchfork tiles) and do not anger mobs. walters slingshot cannot be interrupted by being hit Planar ammo - walter can now craft dreadstone and pure brilliance ammo, 68 damage, uses the crafting perk. the intention with this tree is not to make the slingshot a “viable weapon”, the idea is to make it actually usable in the day to day. The planar ammo should be expensive and not something you waste on random encounters. The majority of the perks are aimed to make it more easily used, not to make it a boss melter. CAMPER: pinetree pioneer scout vest - a chest slot version of the hat sleeping as walter has a 50% chance of not consuming durability of item used. Small creatures killed by slingshot have a chance of doubling drops (bunnys, birds, moleworms, etc) Walter is used to being outdoors (+60 to summer and winter insulation) (side branch) walter can now craft a homemade epi-pen. (A “healing item” Does 20 damage, protects you from his bee allergy temporarily) walter is a better storyteller (50% more sanity gain) Pinetree pioneer Scoutmaster’s cap provides the same benefit as the basic cap, but also completely prevents the drain over time from being hurt. the idea behind this tree is to provide a bunch of small bonuses that make general survival easier. Crafting (small) Able to make an infinitely reusable snare (when picked up it turns back into its components) can craft rope more efficiently (you learn how to make knots in scouts) can craft new ammo types: fire round (why not) flint rounds (27 damage, cheap for killing small animals) bait round (attracts attention on purpose) bee round (literally a bee-mine that you can load into the slingshot 1 per mine, spawns killer bees that may sting you after they kill whatever it is) survival (small) walter gains more stats from small and large jerky Woby provides 60 winter insulation when being rode. Walter does not lose sanity when hurt by food. shadow affinity All of walters damaging ammo types can spawn a shadow tentacle (thulecite rounds spawn tentacles independently of this perk) lunar affinity woby can now transform to big woby and back on command (a whistle?), but is not very fast if unfed Honorable mention (i love the idea, its not mine, but i’m not sure it belongs in my version) Woby can now take passengers My skill tree is meant to be a bit like wormwoods and woodies, the idea is that if you want to hyperspecialize you can, but not every perk is 100% necessary, but are all nice to have. If you want to just ride a beefalo, then you dont need as much of woby’s tree, as you’ll be replacing her. If you dont want to use the slingshot as a weapon? Grab the ammo crafting efficiencies and maybe the range and leave the rest of the tree alone. my only self complaint is that the tree is pretty loaded, but i’m not gonna be too harsh, because realistically this is a collection of perk suggestions, not the actual skill tree that will be implemented. please include any walter skill suggestions you have and let me know what ya’ll think Link to comment https://forums.kleientertainment.com/forums/topic/150794-my-walter-skill-tree/ Share on other sites More sharing options...
Mysterious box Posted September 2, 2023 Share Posted September 2, 2023 1 hour ago, Copyafriend said: Had a lot of thoughts about walter so i wanted to format them into this all too popular format. Woby skills Woby can hold a lantern for walter (big or small) woby now can take up to 15 damage before bucking walter (its apparently improved by armor) (branch from previous) woby can now take up to 30 damage before bucking walter. woby now has a higher maximum hunger (50 -> 100) (Branch from previous) woby now moves even faster if over her old maximum woby now has 12 slots Walter can attack with melee weapons/tools while riding woby (ice staff, weather pain etc) the idea with the woby tree is to make her as effective as a beefalo, as right now she’s a complete downgrade. The character that has a MOUNT as a perk, should be encouraged to use it, not replace it with a faster better mount asap. Also the lantern thing is inspired by hutch. Slingshot skills walter now crafts basic ammo in stacks of 20 (stone, gold, marble cursed, manure) (branch from previous) walter now crafts basic ammo in stacks of 30 Walter can now hit targets from further away (an extra pitchfork tile) Walter now attacks slightly faster with the slingshot Non damaging pellets are now aoe (one and a half pitchfork tiles) and do not anger mobs. walters slingshot cannot be interrupted by being hit Planar ammo - walter can now craft dreadstone and pure brilliance ammo, 68 damage, uses the crafting perk. the intention with this tree is not to make the slingshot a “viable weapon”, the idea is to make it actually usable in the day to day. The planar ammo should be expensive and not something you waste on random encounters. The majority of the perks are aimed to make it more easily used, not to make it a boss melter. CAMPER: pinetree pioneer scout vest - a chest slot version of the hat sleeping as walter has a 50% chance of not consuming durability of item used. Small creatures killed by slingshot have a chance of doubling drops (bunnys, birds, moleworms, etc) Walter is used to being outdoors (+60 to summer and winter insulation) (side branch) walter can now craft a homemade epi-pen. (A “healing item” Does 20 damage, protects you from his bee allergy temporarily) walter is a better storyteller (50% more sanity gain) Pinetree pioneer Scoutmaster’s cap provides the same benefit as the basic cap, but also completely prevents the drain over time from being hurt. the idea behind this tree is to provide a bunch of small bonuses that make general survival easier. Crafting (small) Able to make an infinitely reusable snare (when picked up it turns back into its components) can craft rope more efficiently (you learn how to make knots in scouts) can craft new ammo types: fire round (why not) flint rounds (27 damage, cheap for killing small animals) bait round (attracts attention on purpose) bee round (literally a bee-mine that you can load into the slingshot 1 per mine, spawns killer bees that may sting you after they kill whatever it is) survival (small) walter gains more stats from small and large jerky Woby provides 60 winter insulation when being rode. Walter does not lose sanity when hurt by food. shadow affinity All of walters damaging ammo types can spawn a shadow tentacle (thulecite rounds spawn tentacles independently of this perk) lunar affinity woby can now transform to big woby and back on command (a whistle?), but is not very fast if unfed Honorable mention (i love the idea, its not mine, but i’m not sure it belongs in my version) Woby can now take passengers My skill tree is meant to be a bit like wormwoods and woodies, the idea is that if you want to hyperspecialize you can, but not every perk is 100% necessary, but are all nice to have. If you want to just ride a beefalo, then you dont need as much of woby’s tree, as you’ll be replacing her. If you dont want to use the slingshot as a weapon? Grab the ammo crafting efficiencies and maybe the range and leave the rest of the tree alone. my only self complaint is that the tree is pretty loaded, but i’m not gonna be too harsh, because realistically this is a collection of perk suggestions, not the actual skill tree that will be implemented. please include any walter skill suggestions you have and let me know what ya’ll think So first off I really like this skill tree. Something I would change however is how about instead of a new vest, riding Woby would give the same protection as using the hat since Walter should feel safer riding her. You could even make it so they can stack making it so together they lowered the amount of sanity Walter loses on hit to 50%. Another idea I've been tossing around is raising the inventory cap per slot for his rounds but Ive been thinking maybe a better way to handle it is to make it so that the slingshot can carry all his ammo types at once. What I mean is you could have marble, freeze rounds, and other ammo types inside it at the same time but you'd right click on the slingshot while it's equipped to change which ammo type your using which would massively cut down on inventory clutter if your using ammo types. 1 hour ago, Copyafriend said: Woby can hold a lantern for walter (big or small) My suggestion is kinda stealing from the mod but if we give Woby this I would add the ability to tell Woby to stay close or stay in a specific spot to make this more useful. Link to comment https://forums.kleientertainment.com/forums/topic/150794-my-walter-skill-tree/#findComment-1663226 Share on other sites More sharing options...
Copyafriend Posted September 3, 2023 Author Share Posted September 3, 2023 16 minutes ago, Mysterious box said: Something I would change however is how about instead of a new vest, riding Woby would give the same protection as using the hat since Walter should feel safer riding her. You could even make it so they can stack making it so together they lowered the amount of sanity Walter loses on hit to 50%. Another idea I've been tossing around is raising the inventory cap per slot for his rounds but Ive been thinking maybe a better way to handle it is to make it so that the slingshot can carry all his ammo types at once. What I mean is you could have marble, freeze rounds, and other ammo types inside it at the same time but you'd right click on the slingshot while it's equipped to change which ammo type your using which would massively cut down on inventory clutter if your using ammo types. Both of these are really good ideas! that is DEFINITELY a good alternative, and I'd maybe include that in the woby tree as PART of the "30 damage before buck" perk, kinda like the bee and butterfly perk from wormwood. as for the multiple ammo types, that could be great, maybe a limit of 3 ammo types, and you CAN do 3 of the same ammo that way you dont have to reload as often, and could have a "crowd control" and a "pure damage" slingshot, while not having to swap through six or seven shot types mid combat. One thing I WOULD like to see is being able to just grab a stack of ammo and just hold it over the slingshot and rightclick to swap the stack being held with the stack inside/autofill any missing spots without having to open, load and close. more QOL than perk though. 22 minutes ago, Mysterious box said: My suggestion is kinda stealing from the mod but if we give Woby this I would add the ability to tell Woby to stay close or stay in a specific spot to make this more useful. Good point! and thank you for the compliment <3 Link to comment https://forums.kleientertainment.com/forums/topic/150794-my-walter-skill-tree/#findComment-1663230 Share on other sites More sharing options...
flamboyant wolf Posted September 3, 2023 Share Posted September 3, 2023 Woby and slingshot skills are spot on, camping tree seems a little weak though, overall, a great tree. Link to comment https://forums.kleientertainment.com/forums/topic/150794-my-walter-skill-tree/#findComment-1663266 Share on other sites More sharing options...
Jakepeng99 Posted September 3, 2023 Share Posted September 3, 2023 Pretty nice though alot of these like some Woby skills and the ammo crafts should be base kit and not locked behind a skill tree. It just feels like small needed qol and buffs locked behind skills. 8 hours ago, Copyafriend said: Walter can attack with melee weapons/tools while riding woby (ice staff, weather pain etc) 8 hours ago, Copyafriend said: walter now crafts basic ammo in stacks of 20 (stone, gold, marble cursed, manure) (branch from previous) walter now crafts basic ammo in stacks of 30 I love the bee ammo it works so well gameplay wise and is funny In terms of suggestions, (inspired by that other Walter Skill tree) you could make a skill that makes it when Walter hits a melee attack, his next slingshot attack fires instantly, and can be upgraded to fire two pellets at once aswell. The skill has a cooldown. I think it is fun since it incorperates strategys with the slingshot in normal combat scenarios. Also the flint rounds don't really have a point of existing, gold is way cheaper and does more damage Link to comment https://forums.kleientertainment.com/forums/topic/150794-my-walter-skill-tree/#findComment-1663269 Share on other sites More sharing options...
GreenBowers Posted September 3, 2023 Share Posted September 3, 2023 A fun little niche idea i've seen is the idea that Walter can track animal's in half the steps, and he knows what the tracks will lead to before he finishes tracking, maybe by the first track. Could be a fun scouty idea. I do really like the ability to craft more ammo per resource. I do think that would make his kit feel a little nicer, mass producing ammo to use. I wouldn't mind some kind of speed boost or damage increase in terms of the slingshot. Maybe requiring a new slingshot craft that uses higher tier materials so it has to be earned. Im pretty excited to see what they do with him. He was one of the first characters I mained. Link to comment https://forums.kleientertainment.com/forums/topic/150794-my-walter-skill-tree/#findComment-1663308 Share on other sites More sharing options...
Gashzer Posted September 3, 2023 Share Posted September 3, 2023 Hopefully from all our combined ideas for Walter, Klei will settle on skills that will make everyone happy. Imma just sneaky my Walter skill tree in here too. Dont mind me https://forums.kleientertainment.com/forums/topic/149175-good-job-klei-on-the-skill-trees-walter-skill-tree/ 7 minutes ago, GreenBowers said: A fun little niche idea i've seen is the idea that Walter can track animal's in half the steps, and he knows what the tracks will lead to before he finishes tracking, maybe by the first track. Could be a fun scouty idea. Yeah i suggested that in my ideas. Walter benefits alot from jerky and koalafants are a great source of big meat for him also it just makes sense from a lore point of view with walter being a scout and woby being a dog that can sniff and track animals better. Link to comment https://forums.kleientertainment.com/forums/topic/150794-my-walter-skill-tree/#findComment-1663309 Share on other sites More sharing options...
Copyafriend Posted September 3, 2023 Author Share Posted September 3, 2023 6 minutes ago, Gashzer said: Snip I like your version of the skilltree aswell, though next time i would appreciate it if you had actually commented with more thoughts about my skilltree. i had actually considered giving woby a bite attack, but came up with fighting with your own weapon while riding woby and it felt more appropriate, giving woby a different flavor while achieving the same thing (woby melee combat) Your slingshot tree is certainly creative, but its not the way i’d like to see the character taken. My main problem(s) is the perks revolving around the idea of a giant slingshot. they’re well designed and thought out, i just wouldn’t wanna see it, nothing against you ofc. I do like your woby mastery, its a good way of making players choose what woby is good for. I do however really like the compromise where walter can lose his melee damage for better ranged attack speed. But maybe it should be later in the skilltree so that they can get access to some QOL like pellet crafting cheaper. I also tried to keep in mind the length of the skilltree, and remember to branch off with upgrades occasionally instead of just every upgrade being linear. You dont HAVE to pick up the 30 pellets per craft, but dang that would be nice. Overall i like it a lot, and it looks like we had a lot of the same overarching ideas, and just had different ways of achieving those ideas. Link to comment https://forums.kleientertainment.com/forums/topic/150794-my-walter-skill-tree/#findComment-1663310 Share on other sites More sharing options...
Gashzer Posted September 3, 2023 Share Posted September 3, 2023 15 minutes ago, Copyafriend said: I like your version of the skilltree aswell, though next time i would appreciate it if you had actually commented with more thoughts about my skilltree. Haha i am abit self centered ngl. My bad Your skilltree is much more concise than mine and would probably resemble closely the final skill tree klei would release. Would be totally happy seeing your skill tree ingame tbh. The one thing i would want to add from my skill tree to yours is the sniffer dog branch buffing walters ability to track animals faster from suspicious dirtpiles and being able to investigate piles while mounted on big woby. This would link into your jerky skill as well. I really hate having to dismount woby to track animals, big woby has a sniffing animation already ingame, klei could reuse this animation to uncover piles from on top of woby. Link to comment https://forums.kleientertainment.com/forums/topic/150794-my-walter-skill-tree/#findComment-1663311 Share on other sites More sharing options...
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