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Have Maxwell's Minions Target Klaus, Not The Deer


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On 8/29/2023 at 5:09 PM, lakhnish said:

I would like to use Maxwell's minions against Klaus but the minions will go ahead and attack the deer, which I don't want to occur since that will just Enrage Klaus.

Having Maxwell's minions not target Klaus' deer would be appreciated.

I see your point, but i think the Klaus fight is built to make players avoid using Minions due to the deers.

I'd like this change too, but i see this change a little bit forced.

Maybe treat a master striking a target twice consecutively as a trigger for minions to focus on that target, to remain in effect until another condition, such as their master or another minion being attacked by something else, the master landing two consecutive strikes on another target, or the target dying. I'd say it has to be two strikes to minimize the potential for accidents to spiral out of control. With that, so long as the player keeps the pressure on, minions should mostly focus on Klaus, and any minion deviations, possibly triggered by letting a gem deer land an attack, could be quickly straightened out by going after the right target. The only significant complication I can see is when Klaus dies. If minions and/or the gem deer don't lose aggro, at least until Klaus is back on his feet, things could still get pretty bad.

In the end though, it'd still boil down to how many minions a master can keep in line in a fight like that. Ancient Fuelweaver's woven shadows should warrant another minion behavior though. If their master kills two targets of the same kind consecutively, remain hostile to all targets of the kind for a length of time, possibly until master is no longer in combat. That could work especially well if minions could be trained to go after the unseen hands.

I mained Maxwell for a while after the rework and i gotta say, not a lot of people understand the power of the dance emote! You can make your shadows focus on anything that you want if you use the dance emote:

-You can use it to make then passive until either you hit something or something hits you.

-You can make them dance mid fight so they can refocus on what you hit next or hit you next.

That's just 2 examples but that simple thing allows for a lot of control over shadows, the thing is that you can only do that while you stand in the inicial summoning place of the shadows you use, if you leave the area of spawn they start working as intended again.

So to sum it up: use the dance emote within the original summoning range and your shadows now can be manipulated!

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