icantevenname Posted August 19, 2023 Share Posted August 19, 2023 Apparently it's more complex than sticking inst.components.health:SetAbsorptionAmount(TUNING.WATHGRITHR_ABSORPTION) in the master_postinit. Link to comment https://forums.kleientertainment.com/forums/topic/150497-giving-my-character-wigfrids-health-steal/ Share on other sites More sharing options...
-LukaS- Posted August 19, 2023 Share Posted August 19, 2023 Wigfrids health steal is a part of the BattleBorn component. The healing itself is done in the OnAttack() method. It works based on the self.battleborn field. I think you should be able to add the component to your character and disable sanity gain with self.sanity_enabled. 1 Link to comment https://forums.kleientertainment.com/forums/topic/150497-giving-my-character-wigfrids-health-steal/#findComment-1660038 Share on other sites More sharing options...
icantevenname Posted August 19, 2023 Author Share Posted August 19, 2023 1 hour ago, -LukaS- said: Wigfrids health steal is a part of the BattleBorn component. The healing itself is done in the OnAttack() method. It works based on the self.battleborn field. I think you should be able to add the component to your character and disable sanity gain with self.sanity_enabled. Thanks! Turns out Absorption is for absorbing incoming damage, not absorbing the enemy's health... Link to comment https://forums.kleientertainment.com/forums/topic/150497-giving-my-character-wigfrids-health-steal/#findComment-1660045 Share on other sites More sharing options...
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