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Wormwood lacks consistent skill point value to other characters


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Wormwood has two options on where to start a focus on his skill tree. If you don't count these two options because they might not align to you focus then wormwood has two less skill points than everyone else.

Woodie has 6 possible entry level skills.

Wolfgang has 6 possible entry level skills.

To get to ipecaca, imo a 2 skill point level skill, you need 2 entry level skills (butterfly friend and mushroom Mastery 1) and one point in a level 2 skill mushroom Mastery 2. 

To get to any skill past farm hand, wormwood has to always invest in seed sleuth (an entry level skill) and farmhand (another entry level skill) to get to skills related to crafts and beeboxes.

Woodie's entry level quick picker skill can be entirely ignored by the player and 1 point has more applications than wormwoods farmhand which only effects crops. Yet Wormwoods entry level skills is locked behind another entry level skill.

To get to blooming skills wormwood AGAIN has to invest into seed sleuth (an entry level skill) to access another entry level skill.

Wormwood needs one more skill point to compete or skills need to be rebalanced to provide a better value per skill point.

This seems similar to my other thread but there are two ways to tackled this issue. We can address the lack of focus in his skill tree or we can address the diminished value of Wormwood's skill points.

That is so true.

That's why i made this post, idk if you have seen it.
I tried to group the perks and make them more impactful. Though instead of adding more entry-point skills i tried to rework the two to fit in both branches that they are connected with.
I wish Klei would implement similar approach when making those trees.
 

 

we voiced our concerns and minimal changes were put into place. I feel this beta could have been further tested for another 2 weeks but Klei does what they want. Hence why I changed profile pics. I'll swap it out once I am happy again.

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