Jump to content

Balance the stats of bosses according to how many people are on the server or in the fight!


Recommended Posts

I was thinking, Killing floor 2 has a interesting way of balancing enemies damage and health according to how many people are in the server. It would be really awesome to have this balance in DST, cause when there are too many players on the server, and they know what they doing, killing bosses is so boring, bosses die in seconds ' - '. I would suggest increasing the base of all stats of the bosses by 10%,or more, (Damage and health or/and else) according with EACH PLAYER in the SERVER or in the FIGHT. Would be awesome!

i think maybe making the health of the bosses customizable ( with added drops for the higher health tiers ) like terraria would be really interesting for dst; maybe there could be weapon oriented drops for the higher health tier bosses

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...