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Give Wormwood More Interactions With The Craftable Plants


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For the right hand side of Wormwood's skill tree, being able to craft plants and lureplants is greatly appreciated, but beyond crafting the items, it's unfortunately not very interesting gameplay wise.

What I would like to see is that Wormwood gets some interaction with these craftable plants.

This is from the top of my head, but for example, let's say after unlocking the Berry Bush skills, Wormwood can pretend to be a bush and hide in it.

Yes, it's not the greatest of ideas, but I feel it would at least makes that section a bit more interesting if Wormwood could learn something about that plant that's turns into an ability rather than just purely crafting said plant items.

Edit: I had this idea after posting. Let's say for the Lureplant skill, Wormwood can grow a leafy meat from his head and that attracts mobs, just like a Lureplant. Stuff like this is what I mean.

1 hour ago, lakhnish said:

Edit: I had this idea after posting. Let's say for the Lureplant skill, Wormwood can grow a leafy meat from his head and that attracts mobs, just like a Lureplant. Stuff like this is what I mean.

Being a combat taunter doesn’t synergize with this limited healing abilities.

3 hours ago, Arcwell said:

nicebramblehusk.png.9bed1158812baffaf29bdb7f83e802c7.png

Anyone can wear it and if there's anyone who's not wormwood it's better it's them getting hit since they have easier healing, if there isn't then the enemy will aim for wormwood player no matter if taunting exists or not. That's bad and I can't figure out why would it be fitting to him as character or to his kit.  

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