ciyacavisia Posted June 28 Share Posted June 28 My Mod character had the effect of doubling the workable power when equipped with the original helmet. However, with this update, it no longer works. How can I fix this? The attached file is the character's modmain.lua. It is part of the activation condition of the special effect. Link to comment Share on other sites More sharing options...
ciyacavisia Posted June 28 Author Share Posted June 28 My Mod https://steamcommunity.com/sharedfiles/filedetails/?id=2969728603 18 minutes ago, ciyacavisia said: My Mod character had the effect of doubling the workable power when equipped with the original helmet. However, with this update, it no longer works. How can I fix this? The attached file is the character's modmain.lua. It is part of the activation condition of the special effect. bandicam 2023-04-24 17-39-10-611.mp4 Link to comment Share on other sites More sharing options...
Glommer2 Posted July 16 Share Posted July 16 test.lua Link to comment Share on other sites More sharing options...
Glommer2 Posted July 16 Share Posted July 16 you can take a look of this test.lua Link to comment Share on other sites More sharing options...
ciyacavisia Posted July 18 Author Share Posted July 18 thank you for your reply. I tried inserting this code into modmain.lua, but it didn't work. I'll try a few more things with the code you provided. Thank you so much for thinking of the code for me! I am grateful. Link to comment Share on other sites More sharing options...
Glommer2 Posted August 2 Share Posted August 2 it should be in your character file, or you can use AddPrefabPostInit("yourcharactername",function(inst)) to add it to your character prefab in modmain Link to comment Share on other sites More sharing options...
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