Sneaky Axolxtl Posted June 21 Share Posted June 21 (edited) This will also keep the basic sound effects for walking (ex: walking on grass makes a crunchy sound. that sound will play with your foleysound) I decided to make this post since it was annoying to find this out on my own In your character's .fdp, make a new event. Name it whatever you'd like. In categories, make a new folder inside "movement" called "foley". Place your event there. (ignore the second event, that's for another thing I'm doing.) Build your .fsb and .fev then move over to your character.lua. In your common_posinit, write this line of code. Replace "orange/orange/orangefoley" to your character's foley event. Save and then bam!! Custom walk sound!! 2023-06-21 16-41-11.mp4 Edited June 21 by Sneaky Axolxtl Okay I don't know why its adding that image to the end Link to comment Share on other sites More sharing options...
Wonderlarr Posted June 25 Share Posted June 25 I wish I knew about this when I was making the Sprint Hat for Hat Kid, I ended up making my own system based on stategraphs instead, this would've been much easier. 1 Link to comment Share on other sites More sharing options...
Sneaky Axolxtl Posted June 28 Author Share Posted June 28 On 6/25/2023 at 2:55 AM, Wonderlarr said: I wish I knew about this when I was making the Sprint Hat for Hat Kid, I ended up making my own system based on stategraphs instead, this would've been much easier. Yikes Link to comment Share on other sites More sharing options...
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