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im having an error and i dont know how to fix its on program startup of dedicated server like wen starts worlds


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im createded dedicated server it started downloaded everyting then it stopped i managed to get log

 

[00:00:00]:
System Memory:
        Memory Load: 57%
        Available Physical Memory: 3433m/8089m
        Available Page File: 24577m/31641m
        Available Virtual Memory: 134213508m/134217727m
        Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
        Peak Working Set Size: 11m
        Working Set Size: 11m
        Quota Peak Page Pool Usage: 168k
        Quota Page Pool Usage: 168k
        Quota Peak Non Paged Pool Usage:12k
        Quota Non Paged Pool Usage: 11k
        Page File Usage: 3m
        Peak Page File Usage: 3m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Caves/
[00:00:00]: Starting Up
[00:00:00]: Version: 561979
[00:00:00]: Current time: Wed Jun 21 17:15:23 2023

[00:00:00]: Don't Starve Together: 561979 WIN32
[00:00:00]: Build Date: 2024
[00:00:00]: Mode: 64-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Caves pause
[00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (1952)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:2.71
[00:00:00]: Mounting file system databundles/klump.zip skipped.
[00:00:00]: Mounting file system databundles/shaders.zip skipped.
[00:00:00]: Mounting file system databundles/fonts.zip skipped.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip skipped.
[00:00:00]: Mounting file system databundles/bigportraits.zip skipped.
[00:00:00]: Mounting file system databundles/images.zip skipped.
[00:00:00]: Mounting file system databundles/scripts.zip skipped.
[00:00:00]: [Steam] SteamGameServer_Init(11001, 27019)
src\public\tier1\interface.h (265) : m_pModule
src\public\tier1\interface.h (265) : m_pModule
Setting breakpad minidump AppID = 322330
[00:00:01]: [Steam] SteamGameServer_Init success
[00:00:01]: [Connect] PendingConnection::Reset(true)
[00:00:01]: Platform: 1
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application D:\Don't_Starve_Together\bin64\dontstarve_dedicated_server_nullrenderer_x64.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
[00:00:01]: THREAD - started 'StreamInput' (8780)
[00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
[00:00:01]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
[00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
[00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
[00:00:01]: HardwareStats:
  OS
    name                      Microsoft Windows 10 Pro
    version                   10.0.19045
    platformSpecific          SP 0.0
    architecture              64-bit
  CPU
    clockSpeed                3600
    name                      Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz
    manufacturer              GenuineIntel
    numCores                  4
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
  RAM
    megsOfRam                 8192
  GPU
    megsOfRam                 3072
    videoModeDescription      1920 x 1080 x 4294967296 colors
    name                      NVIDIA GeForce GTX 1060 3GB
    driverVersion             31.0.15.3183
    driverDate                20230427000000.000000-000
    refreshRate               74

[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: AppVersion::GetArchitecture() x64
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile Could not load lua file scripts/main.lua
[00:00:01]: Error loading main.lua
[00:00:01]: Failed mSimulation->Reset()
[00:00:01]: Error during game initialization!
Updates 0Seconds elapsed: 1.54536 fps:0
Saving Dedicated server data...
[00:00:01]: attempt to call a nil value
LUA ERROR stack traceback:
[00:00:01]: attempt to call a nil value
LUA ERROR stack traceback:
[00:00:01]: Collecting garbage...
[00:00:01]: lua_gc took 0.00 seconds
[00:00:01]: ~ShardLuaProxy()
[00:00:01]: ~cEventLeaderboardProxy()
[00:00:01]: ~ItemServerLuaProxy()
[00:00:01]: ~InventoryLuaProxy()
[00:00:01]: ~NetworkLuaProxy()
[00:00:01]: ~SimLuaProxy()
[00:00:01]: lua_close took 0.00 seconds
[00:00:01]: CurlRequestManager::ClientThread::Main() complete
[00:00:01]: HttpClient2 discarded 0 callbacks.
[00:00:01]: Shutting down
src\tier1\fileio.cpp (5510) : m_vecRegisteredWriters.Count() == 0
src\tier1\fileio.cpp (5510) : m_vecRegisteredWriters.Count() == 0
 

log.txt

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4 hours ago, kabuokis said:

00:00:01]: DoLuaFile Could not load lua file scripts/main.lua
[00:00:01]: Error loading main.lua

the main.lua seems to be unable to be loaded. See if you can verify the server's game files to see if steamcmd can fix that.

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