kabuokis Posted June 21 Share Posted June 21 im createded dedicated server it started downloaded everyting then it stopped i managed to get log [00:00:00]: System Memory: Memory Load: 57% Available Physical Memory: 3433m/8089m Available Page File: 24577m/31641m Available Virtual Memory: 134213508m/134217727m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 11m Working Set Size: 11m Quota Peak Page Pool Usage: 168k Quota Page Pool Usage: 168k Quota Peak Non Paged Pool Usage:12k Quota Non Paged Pool Usage: 11k Page File Usage: 3m Peak Page File Usage: 3m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 561979 [00:00:00]: Current time: Wed Jun 21 17:15:23 2023 [00:00:00]: Don't Starve Together: 561979 WIN32 [00:00:00]: Build Date: 2024 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Caves pause [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (1952) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:2.71 [00:00:00]: Mounting file system databundles/klump.zip skipped. [00:00:00]: Mounting file system databundles/shaders.zip skipped. [00:00:00]: Mounting file system databundles/fonts.zip skipped. [00:00:00]: Mounting file system databundles/anim_dynamic.zip skipped. [00:00:00]: Mounting file system databundles/bigportraits.zip skipped. [00:00:00]: Mounting file system databundles/images.zip skipped. [00:00:00]: Mounting file system databundles/scripts.zip skipped. [00:00:00]: [Steam] SteamGameServer_Init(11001, 27019) src\public\tier1\interface.h (265) : m_pModule src\public\tier1\interface.h (265) : m_pModule Setting breakpad minidump AppID = 322330 [00:00:01]: [Steam] SteamGameServer_Init success [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Platform: 1 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: Authorized application D:\Don't_Starve_Together\bin64\dontstarve_dedicated_server_nullrenderer_x64.exe is enabled in the firewall. [00:00:01]: WindowsFirewall - Application already authorized [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) [00:00:01]: THREAD - started 'StreamInput' (8780) [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:01]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:01]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.19045 platformSpecific SP 0.0 architecture 64-bit CPU clockSpeed 3600 name Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz manufacturer GenuineIntel numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX RAM megsOfRam 8192 GPU megsOfRam 3072 videoModeDescription 1920 x 1080 x 4294967296 colors name NVIDIA GeForce GTX 1060 3GB driverVersion 31.0.15.3183 driverDate 20230427000000.000000-000 refreshRate 74 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: AppVersion::GetArchitecture() x64 [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile Could not load lua file scripts/main.lua [00:00:01]: Error loading main.lua [00:00:01]: Failed mSimulation->Reset() [00:00:01]: Error during game initialization! Updates 0Seconds elapsed: 1.54536 fps:0 Saving Dedicated server data... [00:00:01]: attempt to call a nil value LUA ERROR stack traceback: [00:00:01]: attempt to call a nil value LUA ERROR stack traceback: [00:00:01]: Collecting garbage... [00:00:01]: lua_gc took 0.00 seconds [00:00:01]: ~ShardLuaProxy() [00:00:01]: ~cEventLeaderboardProxy() [00:00:01]: ~ItemServerLuaProxy() [00:00:01]: ~InventoryLuaProxy() [00:00:01]: ~NetworkLuaProxy() [00:00:01]: ~SimLuaProxy() [00:00:01]: lua_close took 0.00 seconds [00:00:01]: CurlRequestManager::ClientThread::Main() complete [00:00:01]: HttpClient2 discarded 0 callbacks. [00:00:01]: Shutting down src\tier1\fileio.cpp (5510) : m_vecRegisteredWriters.Count() == 0 src\tier1\fileio.cpp (5510) : m_vecRegisteredWriters.Count() == 0 log.txt Link to comment Share on other sites More sharing options...
Daniel86268 Posted June 21 Share Posted June 21 4 hours ago, kabuokis said: 00:00:01]: DoLuaFile Could not load lua file scripts/main.lua [00:00:01]: Error loading main.lua the main.lua seems to be unable to be loaded. See if you can verify the server's game files to see if steamcmd can fix that. Link to comment Share on other sites More sharing options...
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