Jump to content

How to stop a character from losing sanity.

Recommended Posts

I'm new to DST modding, so I'm unaware of all the ins and outs.  At the moment, I want to rework the sanity system for a character and need help with editing how sanity works.  How would I make a character --

A.) Not have a constant drain on sanity (time of day / negative sanity auras / instant sanity drops).
B.) Make the character lose sanity to other sources, that might not usually drop sanity.

Thanks ahead of time, any responses are greatly appreciated! 

Link to comment
Share on other sites

local GOOD_REQUIRED_SANITY_TAGS = { "tree" }
local GOOD_EXCLUDE_SANITY_TAGS = { "burnt", "stump", "fire" }
local BAD_REQUIRED_SANITY_TAGS = { "tree" }
local BAD_EXCLUDE_SANITY_TAGS = { "burnt", "stump", "fire" }

local function UpdateExtraSanityGain(inst)
    local x, y, z = inst.Transform:GetWorldPosition()
    local num_good_entities = #TheSim:FindEntities(x, y, z, 10, GOOD_REQUIRED_SANITY_TAGS, GOOD_EXCLUDE_SANITY_TAGS)
    --local num_bad_entities = #TheSim:FindEntities(x, y, z, 10, BAD_REQUIRED_SANITY_TAGS, BAD_EXCLUDE_SANITY_TAGS)
    --------(x,y,z,a range to find what effect your san,what inclued,what excluded)
    --here we look for tree that is not on fire
    inst._extra_sanity_gain = num_good_entities --- num_bad_entities

local function CustomSanityFn(inst, dt)
    return inst._extra_sanity_gain
local master_postinit = function(inst)
    inst._extra_sanity_gain = 0
    inst._update_extra_sanity_task = inst:DoPeriodicTask(1, UpdateExtraSanityGain)
    inst.components.sanity.get_equippable_dappernessfn = GetEquippableDapperness--this will make equip sanity effect you no more
    inst.components.sanity.night_drain_mult = 0--this is night and dawn san decrease
    inst.components.sanity.neg_aura_mult = 0--this is negative creature effect
--as for flower thing, it changes your sanity in their fn,you may need to write a listener to deduct it


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...