Henlikuoth Posted June 16 Share Posted June 16 Hello, The new Atmo suit designs have just been released with the June update. And I like them! However, I cannot seem to find them in-game. I can assign the normal clothes, but there is no function to assign the new Atmo suits. So, am I just blind or can you tell me how? Link to comment Share on other sites More sharing options...
JRup Posted June 16 Share Posted June 16 Hi! Select a dupe first then search the magic button: The rest should be fairly easy from that point on Link to comment Share on other sites More sharing options...
Henlikuoth Posted June 17 Author Share Posted June 17 10 hours ago, JRup said: Hi! Select a dupe first then search the magic button: The rest should be fairly easy from that point on As I said, I did that already. And I did not see any assign option, only for the normal clothes. Link to comment Share on other sites More sharing options...
Henlikuoth Posted June 17 Author Share Posted June 17 Please find attached the in-game pictures to illustrate this issue: The first picture shows the in-game wardrobe after selecting a dupe and then clicking on the "magic button." As you can see, there is no function to assign any Atmo suit. Only the clothes are displayed. The second picture is from the supply closet screen. As you can see, I own two Atmo suit sets, the citrus one and the puft one. So, I have no idea why this is not possible. The function to assign Atmo suits is either not yet implemented or it is a bug. Link to comment Share on other sites More sharing options...
Knurek Posted June 17 Share Posted June 17 On the screen where "Only the clothes are displayed" there is a word "Clothing" on the right side of that screen, not visible on your screenshot. It has two arrows on the sides. When you click them the screen changes to overjoyed response and atmo suit. Link to comment Share on other sites More sharing options...
JRup Posted June 17 Share Posted June 17 6 hours ago, Henlikuoth said: As I said, I did that already. And I did not see any assign option, only for the normal clothes. Oh my... Not much I can do. The forum should hopefully take the large-ish vid... 5 hours ago, Henlikuoth said: As you can see, there is no function to assign any Atmo suit. Only the clothes are displayed. This is how it looks for me: Ashkan's new suit.webm He's living the life... Link to comment Share on other sites More sharing options...
Henlikuoth Posted June 17 Author Share Posted June 17 4 hours ago, Knurek said: On the screen where "Only the clothes are displayed" there is a word "Clothing" on the right side of that screen, not visible on your screenshot. It has two arrows on the sides. When you click them the screen changes to overjoyed response and atmo suit. Thanks, that was the helpful response! @JRup, you have a game with 10498 cycles? Oh, well, god... Link to comment Share on other sites More sharing options...
Pedro_L Posted June 18 Share Posted June 18 On 6/17/2023 at 7:32 AM, Henlikuoth said: @JRup, you have a game with 10498 cycles? Oh, well, god... I'd love to see his base Link to comment Share on other sites More sharing options...
JRup Posted June 18 Share Posted June 18 4 hours ago, Pedro_L said: I'd love to see his base I recently posted my save game due to some shenanigans with the spice grinder. It was my second playthrough. First asteroid is still in the works, albeit slowly, so it only is 590 cycles. I got the save to the temporal tear in a standard fashion then had some fun with duplicity way back before the mergedown happened. After that it was just build away after some "mindful edits" which made it "free build mode" IYKWIM... May the universe bestow great luck on the soul that takes over that project. I'm currently building weird stuff and hunting space relics in this save; it's not the latest version, though (it's @10538 a.t.m.). A minor emergency may or may not happen a bit down the line from when it was posted. If you want to run it mostly safely then I will recommend the "thermal interface plate" mod to the very minimum. Link inside of spoiler tag: Spoiler Fair warning, it may hurt some building code sensibilities Link to comment Share on other sites More sharing options...
Pedro_L Posted June 19 Share Posted June 19 11 hours ago, JRup said: I recently posted my save game due to some shenanigans with the spice grinder. It was my second playthrough. First asteroid is still in the works, albeit slowly, so it only is 590 cycles. I got the save to the temporal tear in a standard fashion then had some fun with duplicity way back before the mergedown happened. After that it was just build away after some "mindful edits" which made it "free build mode" IYKWIM... May the universe bestow great luck on the soul that takes over that project. I'm currently building weird stuff and hunting space relics in this save; it's not the latest version, though (it's @10538 a.t.m.). A minor emergency may or may not happen a bit down the line from when it was posted. If you want to run it mostly safely then I will recommend the "thermal interface plate" mod to the very minimum. Link inside of spoiler tag: Reveal hidden contents Fair warning, it may hurt some building code sensibilities A screenshot would be better, if I open the game I will be forced to play the whole day (and night) long Link to comment Share on other sites More sharing options...
JRup Posted June 19 Share Posted June 19 There goes my nefarious plan of teleporting you to 4 a.m. by means of ONI... Still, I can't find any mod that will provide a screenshot with a useful resolution. Anyways, here goes the blurry version: Link to comment Share on other sites More sharing options...
Henlikuoth Posted June 19 Author Share Posted June 19 Is it generally advisable to keep most of the abyssalite borders? Link to comment Share on other sites More sharing options...
JRup Posted June 19 Share Posted June 19 Abyssalite makes for a bulky amount of debris, so I avoid mining it that much. It's a great insulator when it's at least two tiles wide. Contrary to what many believe first hand from its data sheet, its thermal conductivity is a non-zero value but gets rounded down in the game's interface. With that in mind care should be taken when it's in contact with magma, carelessly mining that cherry colored go-juice might net you some "fun" experiences anyway. The temperature overlay is your friend here. Link to comment Share on other sites More sharing options...
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