VendeBon Posted June 12 Share Posted June 12 I am very inexperienced and i don't know where it's located Link to comment Share on other sites More sharing options...
Well-met Posted June 12 Share Posted June 12 You can make any tag you want. Link to comment Share on other sites More sharing options...
_zwb Posted June 13 Share Posted June 13 AddRecipe is deprecated, use AddRecipe2 instead Link to comment Share on other sites More sharing options...
Chesed Posted June 13 Share Posted June 13 Modded characters do not have tags by default, you would have to add one. They would go in "local common_postinit" in "[character name].lua", and it would look like this: Quote inst:AddTag("exampletag") Characters like Wilson have their tags in the same place. Also, the above poster is correct. You'd want either "AddRecipe2" or "AddCharacterRecipe" depending on whether or not your item is specific to one Survivor. 1 Link to comment Share on other sites More sharing options...
VendeBon Posted June 13 Author Share Posted June 13 12 minutes ago, Chesed said: Modded characters do not have tags by default, you would have to add one. They would go in "local common_postinit" in "[character name].lua", and it would look like this: Characters like Wilson have their tags in the same place. Also, the above poster is correct. You'd want either "AddRecipe2" or "AddCharacterRecipe" depending on whether or not your item is specific to one Survivor. Thank you for the help 1 Link to comment Share on other sites More sharing options...
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