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Modded characters do not have tags by default, you would have to add one.

They would go in "local common_postinit" in "[character name].lua", and it would look like this:

Quote

inst:AddTag("exampletag")

Characters like Wilson have their tags in the same place.

Also, the above poster is correct. You'd want either "AddRecipe2" or "AddCharacterRecipe" depending on whether or not your item is specific to one Survivor.

  • Like 1
12 minutes ago, Chesed said:

Modded characters do not have tags by default, you would have to add one.

They would go in "local common_postinit" in "[character name].lua", and it would look like this:

Characters like Wilson have their tags in the same place.

Also, the above poster is correct. You'd want either "AddRecipe2" or "AddCharacterRecipe" depending on whether or not your item is specific to one Survivor.

Thank you for the help

  • Like 1

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