Cassielu Posted April 21, 2023 Share Posted April 21, 2023 If the purpose of this feature is to ensure that the Rift spawn in the wilderness without destroying too many player buildings or naturally spawned buildings, then it should also work on the walls and fences, which are also a part of those buildings. Link to comment https://forums.kleientertainment.com/forums/topic/147295-suggestion-make-rift-wouldnt-spawn-near-walls-and-fences-same-as-structures/ Share on other sites More sharing options...
Masked Koopa Posted April 21, 2023 Share Posted April 21, 2023 I've never understood why walls are not included as structures in the first place. Seeing a klaus sack spawn inside a 4x4 of stone walls was certainly a sight, I'll tell ya that much. Link to comment https://forums.kleientertainment.com/forums/topic/147295-suggestion-make-rift-wouldnt-spawn-near-walls-and-fences-same-as-structures/#findComment-1631117 Share on other sites More sharing options...
Cassielu Posted April 23, 2023 Author Share Posted April 23, 2023 On 4/21/2023 at 3:04 PM, Masked Koopa said: I've never understood why walls are not included as structures in the first place. Seeing a klaus sack spawn inside a 4x4 of stone walls was certainly a sight, I'll tell ya that much. I guess it's technically necessary because they tend to work differently than other structures. Imagine you have to check every single wall in kitcoon mini-game and their tail alwats blocked by the other wall right next to it. It's an absolute disaster. But unfortunately, this difference often leads developers to forget about them when creating new content. Link to comment https://forums.kleientertainment.com/forums/topic/147295-suggestion-make-rift-wouldnt-spawn-near-walls-and-fences-same-as-structures/#findComment-1631465 Share on other sites More sharing options...
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