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Do you really want to penalize gardening?


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I'm fine with having deadly brightshade target transplants because everyone does that in every game.  But garden plants?  I have almost 700 hrs exp with DST and 200 with DS.  Until the last 100 hrs, I was an avid gardener.  Now, unless I'm playing Warly or Wurt, I get a caged bird, a beehive, and a lureplant instead.  Or go sailing.

I may still garden because I like it, but the likelihood of my garden becoming a danger (beyond bindweed) means I would never do it as a practical thing, unless I were playing those 2 characters.  Wormwood would just stick seeds anywhere for sanity and occasional random lucky food.

Please don't "fix" this by adding complications to gardening.  See my other suggestions about what to do to streamline gardening.

I love gardening normally. Since the RWYS update really made it quite enjoyable compared to the previous system. In the beta I have yet to actually see the Brightshades target my garden plants, I believe others when they say it happens. I don't think I would mind if 1 of my plants turns into a Brightshade but so long as it is similar with the transplants where you can have 2+ brightshades next to each other it just deletes the ability to do anything to counter them without something crazy like blowdart amassing.

5 minutes ago, Evelo said:

I believe others when they say it happens.

I was playing around with skipping time and 2 Brightshades infested the weeds in my farm. The best way to deal with something like that is the Brightshade bomb but you need to 4 husks to get it. You can get unlucky if they target your farm first and you have no husks for a bomb. As I said in aother tread, I hope the next patch will not only add an infused moon shard to the recipe, but also decrease the amount of husks you need. In that case, I'd consider it a buff instead of a nerf like people here believe it to be.

42 minutes ago, maxwell_winters said:

I was playing around with skipping time and 2 Brightshades infested the weeds in my farm. The best way to deal with something like that is the Brightshade bomb but you need to 4 husks to get it. You can get unlucky if they target your farm first and you have no husks for a bomb. As I said in aother tread, I hope the next patch will not only add an infused moon shard to the recipe, but also decrease the amount of husks you need. In that case, I'd consider it a buff instead of a nerf like people here believe it to be.

I can’t play the beta because I’m on console, but are the “Bombs” similar to using a Flash Grenade on a Mutated Zombie in Resident Evil? (As in the blinding light just causes them to die over instantly??) 

I can’t even handle when Two Varglets spawn at the same time spawning in Endless Hounds alongside themselves.. so these things having really high health, AND some sort of damage reduction with Plant Defenses from what I’ve read, just sound like a Nightmare to deal with.

However, if the “Brightshade Bombs” functioned similar to RE 5 Flash Grenades  I could see how they may become much easier to deal with as you collect more bombs overtime.

As far as them invading gardens goes Klei saw how after their animated short where Pigmen raided players bases and ate their farm crops MANY fans wanted that as an actual gameplay feature, so Klei decided to add it in with this new Rift Mob, but it seems that Klei can’t win when it comes to what their fanbase want to see added into their game. :( 

 

3 minutes ago, Mike23Ua said:

I can’t play the beta because I’m on console, but are the “Bombs” similar to using a Flash Grenade on a Mutated Zombie in Resident Evil?

They deal 200 AoE damage which ignores the damage absorption of new plants. It works on all enemies.

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