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Please make the skin inspection panel smaller and let players move with it open again


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There's no reason it needs to be so big or so immobilising. It's twice as big as it was in the previous update, it covers up both character quotes and the chatbox, and while it doesn't pause the game it does disable movement so you can get attacked by monsters while immobilised if you unintentionally hit I or click on a skeleton or another player, and neither taking damage (either from monsters, or from freezing/overheating/starving) nor WASD input will get you out of it, you have to click or press Esc or Enter.

examinebox_skeleton.thumb.png.c894713c8744c48a68801aa840079dc3.png

examinebox_skeleton2.thumb.png.2e4c707e3045dccfe1a8be695c62771c.png

Here's the previous version:

examinebox_old.thumb.png.71623e5baf425b2445fa5ee97ce0c253.png

Yes, it's a little dated visually, but it's a lot more functional. Why does the new one need to be the same size as Wilson's skill tree? Couldn't it collapse to the size of the old one if you're looking at skins and equipment instead of skill allocation? It's so full of empty space, but all the images on it are the same size, they just have bigger margins.

For that matter, even if you're playing Wilson and you intended to look at or assign your insight points, which does at least have a reason to cover that much real estate on the screen, the fact that you don't immediately leave it if a monster takes a bite out of you is not great.

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