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Some skill ideas


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Alchemy aside, I think having only 2 skill branches with each having redundant upgrade versions of the same skill is not good enough to justify existence of skill tree. I'd prefer Wilson to have more branches but with just 3 skills in each, requiring them both to unlock the third. I assume klei won't bother with more work on a "finished" Wilson refresh, but if they'll do, here are some of my ideas just for exsample (and because it's fun to dream):

Reviving. 1. makes Wilson take minimal damage when crafting telltale heart. 2. Gives no max hp penalty when Wilson uses heart. 3. Wilson revives players with higher stats.

Hunting. 1. When Wilson deals lethal blow, materials (like tentacle spots, walrus tusks, feathers, hound tooth, pig skin) have an extra % drop rate (only if the item in question is used for crafting). 2. When Wilson deals lethal blow, meat will be dropped 100% along with bonus drops (like nightmare fuel ffrom shadow sneaked rabbits). 3. Wilson can throw axe like in forge (it does not come back).

Faster hands. 1. Cooking faster (like willow) 2. Crafting faster (like winona) 3. Harvesting grass, berries, crops and so on faster (this is new). 

Show me (but not a mod). I love this mod. It's s so good for new players to learn the game faster, that I think it has to be implemented into base game in some form. 1. Show's Wilson use number and damage number on tools/weapons. 2. Shows Wilson food stats. 3. Shows wilson health numbers on creatures and players. 

Extra info. 1. Shows Wilson crockpot dishes he is about to cook 2. Shows Wilson everyone's map icon when he holds compass. 3. Shows Wilson temperature.

Survival. 1. Wilson gets extra healing from bandages, salves and spider glands. 2. Wilson has a build in armor when he isn't wearing any. 3. Wilson has a chance to survive a lethal blow with a tiny bit of hp. 

 

Those are just exsamples, but I don't really care what klei will add. I just hope they'll add anything at all since the current rework is very empty. 

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