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Note: not yet fully finished, any suggestions are welcome.

Description

Shards are planetoids varying in size, usually smaller than spacedout-type planetoids with unique properties, usually existing in clusters or belts. They can be neighbors on the space map. The basic idea is to have a very random setup

Gameplay

The colony is spawned on a random life-compatible shard (random - normal distribution from the space map center). If there's no such, one is created. The size of shards is also determined by ND(peak ~1/4 SO planetoid, not sure w/ sigma yet), but bigger ones are less likely to have neighbors. There also can be collided shards with hot borders running through them, separating completely different biomes. Neighboring shards usually have similar (not identical) parameters: temperature, humidity and others.

Traveling between neighboring shards can be done using catapults, the shard is picked depending on the part of the cycle. At this time, any rockets launched will crash into the target shard (so if it is completely surrounded you can only use catapults). The biomes on the shard can be completely random, even without a default liveable zone, they only depend on neighboring shards' ones.

Only a surface biome layout can be seen.

Buildings

Catapult

A device that can send capsules to neighbor shards. Also can deliver supplies to the orbital rockets. Uses very many power in a sort timespan, energy consumption depends on capsule mass. Requires an astronomy dupe to work, which can be replaced with a "capsule computer" later..

Items

Capsules

  • Solids capsule
  • Liquids capsule
  • Gas capsule
  • Duplicant capsule
  • Energy capsule (carriable battery)

Upon landing, there's a small chance the capsule explodes, freeing its contents, depending on a material it is made of. The explosion of battery cell creates very much heat.

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