I have some interesting ideas in Hamlet DCL


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单机版几年没有更新内容,我有一些想法提供给你们
角色方面
饥荒联机人物基本上都重做了,希望单机版人物可以有一些联机版对应人物的特点
增加新的dlc,提供联机版的额外人物
增加皮肤系统,移植联机版皮肤内容,联机版和单机版共用皮肤库内容

我觉得哈姆雷特需要一个类似海难中焦油一样的更新

希望提供的哈姆雷特新内容
增加新的肉类荨麻料理
增加抑制废墟藤蔓生长的方式
增加新的寻宝工具,例如黄金小锤子(之前的小锤子加金子)
增加露比的变身形态 例如代替自己收取猪人房屋的租金(猪人将钱放置到露比的物品栏里)或是不会触发陷阱
增加用胡须制作提供一种可以靠近蜘蛛猩猩而不被攻击的服装
增加风扇可以驱散范围内雾,但是制作配方要更难
增加一种消除丛林地皮上植物的方式
增加巨型丛林树的种植方式,种植后拥有联机版水中木的效果
增加更多铁矿石的制作内容
增加新的家具内容,例如增加床,可以睡觉,但是有使用次数,坏了之后需要修理
远古先驱的掉落物增加新的制作内容,例如制作成联机版内容的蜂王冠或是骨盔效果的头部装备
蚁后增加新的内容掉落物 例如信息素 给与工蚁可以让其变为兵蚁
废铁机器人掉落物充能铁块增加新的制作内容,例如制作一种可以增加移速的头部护甲
增加更多的陷阱和遗物,给遗迹提供更多的内容,不同的岛屿的遗迹当中建造不同的房间类型、遗物和陷阱(越难的房间陷阱越难,遗物的价值越高)
给几个不同岛屿提供额外不同的生态群系
提供后期新的岛屿连接方式(不再依赖穿越遗迹),例如在猪女王处兑换新的蓝图
商店改成两个房间,第一个房间只提供基础物品兑换,第二个房间提供高级内容交易,但是第二个房间需要与第一个房间进行一定数量物品的交易。
工具商店第一个房间提供目前已有工具,第二个房间提供黄金工具以及黑曜石工具以及远古镐斧
食材商店第一个房间提供目前已有食材,第二个房间提供黄油等高级食材,以及水母等活物
遗迹商店第一个房间提供普通遗物的兑换,第二个房间提供高级遗物兑换
食物商店第一个放假提供本体和巨人国dlc的食物兑换,第二个房间提供海难dlc食物的兑换
药品商店第一个房间提供药膏和解毒剂以及蘑菇,第二个房间提供咖啡,荨麻,烤了的茶树种子等抵抗花粉症和提供额外属性的内容
植物商店第一个房间提供普通种子以及农作物种子,第二个房间提供可移植的草、小树枝、浆果丛、咖啡丛、仙人掌、香蕉丛、猴尾草
银行商店第一个房间与之前内容相同,第二个房间改为存款和取钱,存钱进去后一定之间之后钱的数量将会增加
武器商店第一个房间提供近战武器,第二房间提供远程武器和爆炸类型武器
素材商店第一个房间提供普通生物掉落,第二个房间提供boos(巨人国boos+海难boos)物品掉落
帽子商店第一个房间提供目前已有的帽子,第二个房间提供boos掉落物制作的衣物,例如熊皮大衣,双层伞帽等
魔法商店第一个房间提供目前已有的魔法道具,第二个房间提供远古制作的远古装备以及火山装备,例如懒人护符和黑曜石护甲等
蓝图商店第一个房间兑换之前可兑换内容,增加海难双层伞,以及猪人房,兔人房,猴子窝等蓝图,第二个房间提供新的boos掉落制作道具的蓝图(思维帽不提供这些蓝图),例如可以利用双层伞帽加上眼球帽制作一个新的帽子,提供100%防雨和防雾效果。

目前我的想法就这些,希望Don't Starve在会越来越好

Sorry, the English content is machine-translated, please forgive me if it is very troublesome to watch

Don't Starve hasn't updated the content for several years. I have some ideas for you
character
Don't Starve Together characters have been basically reworked. I hope that the stand-alone characters can have some characteristics of the characters corresponding to Don't Starve Together
Add new dlc and provide new characters of Don't Starve Together
Add skin system, transplant Don't Starve Together skin content, and use their skin content together

I think Hamlet needs an update similar to tar in Shipwrocked

New content of Hamlet DLC
Add new meat nettle cuisine
Increase the way to inhibit the growth of vine in the ruins
Add new treasure hunting tools, such as gold hammer (the previous small hammer plus gold)
Increase the transformation form of Ro Bin, such as helping the character collect the rent of Town House (residents will put the money in the item column of Ro Bin). Or the item bar will be increased after the transformation, and the trap will not be triggered.
Add a beard to make clothes that can be close to Spider Monkey without being attacked
Adding fans can disperse fog within the range, but it is more difficult to make formula
Add a way to eliminate plants on the jungle land
Increase the planting mode of giant jungle trees, and have the effect of Above-Average Tree Trunk in Don't Starve Together after planting
Add more items that can be made from iron ore
Add new furniture content, such as adding beds, which can sleep, but will break down, and need to be repaired after breaking down
Dark Tatters adds new items that can be made, such as Bee Queen Crown made into Don't Starve Together or head gear made with Bone Helm effect
Queen Womant adds new dropped objects, such as pheromones to Mant to make it become Mant Warrior
Infused Iron adds new production items, such as making a head armor that can increase movement speed
Add more traps and Lost Relics to provide more content for the ruins, and build different room types, Lost Relics and traps among the ruins of different islands (the harder the room trap is, the higher the value of Lost Relics is)
Provide additional different ecosystems for several different islands
Provide new island connection methods in the later stage (no longer rely on crossing the ruins), such as exchanging new blueprints at the Pig Queen
Change all the stores into two rooms. The first room only provides basic item exchange, and the second room provides advanced content transactions. However, entering the second room requires a certain amount of item transactions with the shopkeeper.
Pigg and Pigglet's General Store The first room provides existing tools, and the second room provides gold tools, obsidian tools, and Pick/Axe
Swinesbury Fine Grocer's first room provides the existing ingredients, and the second store provides high-grade ingredients such as butter, as well as living creatures such as jellyfish and swordfish
The first room of the relics store provides exchange for ordinary relics, and the second room provides exchange for advanced relics
The Sterling Trough Deli is the first to provide the purchase of ontology food during the holiday, and the second room provides the purchase of dlc food
Curly Tails Mud Spa The first room provides ointment and antidote as well as mushrooms, and the second room provides coffee, nettle, roasted tea seeds and other anti-pollinosis and additional properties
The first room of the plant store provides crop seeds and tree seeds, and the second store provides portable Grass Tuft, Sapling, Berry Bush, Coffee Plant, Elephant Cactus, bananabush, monkeytail
The first room of Swinesbury Mineral Exchange is the same as the current one. The second room is changed to deposit and withdraw money. The amount of money will increase after a certain period of time
The Board's Tusk Weapon Shop provides melee weapons in the first room, and long-range weapons and explosive weapons in the second room
'The Sty' Oddities Emporium The first room provides common biological drop, and the second room provides all boos (All) items drop
The Sow's Ear Hat Shop The first room provides the existing hats, and the second room provides clothes made of boos, such as Hi-bearing Vest, Dumbrella, etc
The first room of the Flying Pig Arcane Shop provides the existing magic props, and the second room provides the equipment of the Ancient Tab and the equipment of the Volcanic Tab, such as The Lazy Forager and Obsidian Armor
Before the first room of the blueprint store is exchanged, the convertible content is added, including Dumbrella, Pig House, Rabbit Hutch, Prime Ape Hut and other blueprints. The second room provides blueprints for new boos to drop and make props (Brain of Thought does not provide these blueprints). For example, Dumbrella and Eyebrella can be used to make a new hat, providing 100% rain-proof and fog-proof effect.

Now that's all I think. I hope Don't Starve will get better and better

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Nice ideas! While they cannot provide new things, they can start changing with existing objects, bring some excellent items/buildings/mechanisms from Don't Starve Together, and formally add the unimplemented features to the game as new content.

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