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Late game story trait idea.


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Most story traits spawn either on your starting planetoid (i got all 3 recently) or on the nearby ones. It would be cool if there was one that only spawns on one of the further ones. It would make it more interesting and provide a reason to visit it. So here comes my idea:

On the regolit planetoid you will find a buried wreck. It needs to be dug out so that it can be analyzed (should probably require an advanced pilot dupe). After analysis is done it can be repaired which needs:
- Thermium to fix the thrusters.
- Super coolant to refill the cooling system.
- Insulation to repair the hull.
- Visco gel to fix inertial dampeners.

The amounts should be around 1-5 tons for each so it`s not too easy to get but should be managable in a reasonable amount of time. After all of that is done you get a fully working prototype gravitas space shuttle that looks like a flying saucer. It doesn`t need fuel and can fit a couple of dupes inside but no resources. It moves really fast travelling 10 space tiles per cycle but has a recharge time each time it lands. It can land on a launchpad but can also be landed like landers.

The purpose is to get a fast lategame ferry for dupes to cross between space bases or evacuate dupes if a distant base goes bad suddenly. It`s supposed to be easy to use and make late game dupe transfer between planetoids less annoying. It`s not supposed to replace advanced mining and resource carrying rockets but maybe it should be able to pick up space artifacts.

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