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Game crashed when rocket landed


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Any workaround for this problem?

Last line from log 

Spoiler

 

[14:58:46.463] [1] [WARNING] Writing large string   at RocketModule.DEBUG_OnDestroy (System.Object data) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at RocketModule+<>c.<.cctor>b__34_0 (RocketModule component, System.Object data) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at TracesExtesions.DeleteObject (UnityEngine.GameObject go) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at TracesExtesions.DeleteObject (UnityEngine.Component cmp) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at Constructable.FinishConstruction (UtilityConnections connections, Worker workerForGameplayEvent) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at Constructable.OnCompleteWork (Worker worker) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at Workable.CompleteWork (Worker worker) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at Worker.CompleteWork () [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at Worker.Work (System.Single dt) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at GameStateMachine`4+State+<>c__DisplayClass84_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at Game.Update () [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0  of 2293 bytes 
 [14:58:46.808] [1] [INFO] Saved to [C:\Users\...\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198208058247\The Dangerous Committee\The Dangerous Committee2.sav]
[14:58:47.445] [1] [INFO] Saving screenshot to C:\Users\...\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198208058247\The Dangerous Committee\The Dangerous Committee2.png

 

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