Jump to content

Game crashed when rocket landed


Recommended Posts

Any workaround for this problem?

Last line from log 

Spoiler

 

[14:58:46.463] [1] [WARNING] Writing large string   at RocketModule.DEBUG_OnDestroy (System.Object data) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at RocketModule+<>c.<.cctor>b__34_0 (RocketModule component, System.Object data) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at TracesExtesions.DeleteObject (UnityEngine.GameObject go) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at TracesExtesions.DeleteObject (UnityEngine.Component cmp) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at Constructable.FinishConstruction (UtilityConnections connections, Worker workerForGameplayEvent) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at Constructable.OnCompleteWork (Worker worker) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at Workable.CompleteWork (Worker worker) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at Worker.CompleteWork () [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at Worker.Work (System.Single dt) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at GameStateMachine`4+State+<>c__DisplayClass84_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0 
  at Game.Update () [0x00000] in <a0b1e63c8d674793957c96bc63afc3da>:0  of 2293 bytes 
 [14:58:46.808] [1] [INFO] Saved to [C:\Users\...\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198208058247\The Dangerous Committee\The Dangerous Committee2.sav]
[14:58:47.445] [1] [INFO] Saving screenshot to C:\Users\...\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198208058247\The Dangerous Committee\The Dangerous Committee2.png

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...