Mikrell Posted November 10, 2022 Share Posted November 10, 2022 I'm adding in an item that I want Pig King to accept and in turn, he'll drop a different item other than gold nuggets. I know how to implement this as I've already done something similar to Pigmen by adding in a PrefabPostInIt and just changing their ongetitem and accepttest functions. I wonder, however, if there is any other way for me to implement what I want to do other than changing those functions? I feel like with the way I've done things, my mod might clash with other Pig and PK mods that fiddle with their trader components. Link to comment Share on other sites More sharing options...
TemporarySolutn Posted November 14, 2022 Share Posted November 14, 2022 (edited) you could probably do something like this local old_targetfn = inst.components.combat.targetfn local old_retargetperiod = inst.components.combat.retargetperiod inst.components.combat:SetRetargetFunction(old_retargetperiod, function(...) local target = old_targetfn(...) if target and target:HasTag("your_tag_here") then return end return old_targetfn(...) end) not using this function or whatever but the same concept with the old_targetfn Edited November 14, 2022 by TemporarySolutn Link to comment Share on other sites More sharing options...
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