goatt Posted November 8, 2022 Share Posted November 8, 2022 When one boat sinks near another good boat, why does the survivor have to be teleported to shores that are much farther away? Doesn’t it make more sense if he searches for any boats in his vision bubble? also, if a lifeless survivor can transform to a ghost with all items dropped, why can’t a boatless survivors also have some playable forms with items partially dropped and floated? For example, a new (swimming) form with 8 inventory slots instead of 15 due to water (ghost have 0 instead of 15), and full backpack slots (ghosts have 0), reduced movement (swimming) speed (depending on what character), which is further reduced with each extra equipped body slot, with constant sanity drain, and a lower body temperature reduced by a flat amount compared to ambient temperature, etc etc. Link to comment Share on other sites More sharing options...
user1464576869 Posted November 8, 2022 Share Posted November 8, 2022 I once suggested that there could be a life saver buoy to add to ships in some format which would automatically attract nearby drowning players I also suggested it alongside Walani Link to comment Share on other sites More sharing options...
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