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Shadows in general hit the puppets? Like shadow creatures, shadow tentacles, even ghestalts

 

Its a fun downside cuz:

1- make AG fight less stupid

2 - Force us to admin sanity to not lose em for beaks or crawlers

For me the damage is ok, what is missing is something to counter but still can be managed. Is putting the player to work in favor a playstyle what makes a perk fun, insit?

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13 minutes ago, Copyafriend said:

I can see them attacking puppets useful to weaken the puppets so they’ll die faster, but i think it also gives the puppets an additional ability- distracting shadows like bernie

Yeah u r not wrong 

Kinda tricky to balance em, eh?

Probably the better one I saw till now is bounding the duelists with health instead sanity

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1 minute ago, MrSoratori said:

Yeah u r not wrong 

Kinda tricky to balance em, eh?

Probably the better one I saw till now is bounding the duelists with health instead sanity

not "instead" but "also". Even if the player is afk watching the boss fall they will need to fight shadows with low max hp. They can also add a mechanic similar to wicker's shadow summoning at 0 sanity in case the player wants to just spam duelist

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