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Expansion of the "Damage Taken" Modifier


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The new damage taken modifier is a great addition to the game for both new and experienced players alike, it allows all types of players to either make the game easier or more challenging depending on their preference, I love seeing new features that give newer players a better opportunity to learn the game.

While this new feature is great, I would like it to be expanded a bit further

instead of having the modifier only allowing you to increase or decrease the damage by 35%, it would be great to be able to increase or decrease the damage by 25% and 50%, and then having an option for taking 100% extra damage.

A simple change that I think would go a long way for all types of players and should grant a surprising amount of gameplay variation from this one modifier.

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