pether Posted September 15, 2022 Share Posted September 15, 2022 Don't get me wrong, I love ideas presented in public_testing and I'm already more excited to play with them than previously! I just get confused... Firstly, when I hear "Story Traits" I understand some cool, powerful traits that are unlocked by doing some story. I mean: sidequest with Neural Vacillator-like reward. I'm not sure if this is how you are planning to make it work in the end, it seems the dream thing grants only temporary effect that lasts 2 cycles, not really a Trait Second, I understand there is supposed to be some menu/tab to track those, right? That was suggested in release notes, I don't really find it anywhere (unless you mean codex entries, but it doesn't show current story status, unlocked traits, etc)... Third: I would assume you are making baseline for more future Stories, right? It's understandable that you wouldn't want to push everything at once, but I wanted to be sure how should we look at it? As a small cool feature, or part of a much bigger and cooler system? It's a little hard for me to gather feedback if I'm not really sure how the thing is supposed to work and how should I look at it... Link to comment https://forums.kleientertainment.com/forums/topic/143210-i-find-story-traits-confusing-atm/ Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.