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I know your can hide and show ARM_carry and ARM_normal. However is it possible to hide the other arm?  Would like my characer to wield his other arm as a weapon. Via while Arm item is equiped, not only does AnimeState:Show("ARM_carry") but also..... animestate:hide("other arm")

I been looking for a AnimeState list of what the characters house, but to no luck finding it :(

I tried decompiling the anim-file in player_basic.zip, and wrote a script to collect all the layer_names of that file (which I think are the animstates, but I'm not 100% sure). These are the results:

'LANTERN_OVERLAY', 
'HAT', 
'SWAP_FACE', 
'BEARD', 
'Layer 151', 
'hairfront', 
'HEAD_HAT', 
'head', 
'HAIR_HAT', 
'hair', 
'SWAP_BODY', 
'skirt', 
'torso', 
'foot', 
'leg', 
'hand', 
'arm_upper', 
'arm_lower', 
'ARM_normal', 
'ARM_carry', 
'HAIR_pigtails', 
'tail'

If I instead look at all the "name"s in the animfile I get this:

'run_pre', 
'LANTERN_OVERLAY', 
'swap_hat', 
'HAT', 
'SWAP_FACE', 
'BEARD', 
'face', 
'Layer 151', 
'hairfront', 
'headbase_hat', 
'HEAD_HAT', 
'headbase', 
'head', 
'HAIR_HAT', 
'hair', 
'SWAP_BODY', 
'skirt', 
'torso', 
'torso_pelvis', 
'foot', 
'leg', 
'hand', 
'arm_upper', 
'arm_upper_skin', 
'arm_lower', 
'ARM_normal', 
'ARM_carry', 
'swap_object', 
'hairpigtails', 
'HAIR_pigtails', 
'tail', 
'run_loop', 
'run_pst'

 

Not sure if this is helpful to you in any way, but thought I'd give it a shot since I knew how to do this.

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