JadeKnightblazer Posted August 5, 2022 Share Posted August 5, 2022 I know your can hide and show ARM_carry and ARM_normal. However is it possible to hide the other arm? Would like my characer to wield his other arm as a weapon. Via while Arm item is equiped, not only does AnimeState:Show("ARM_carry") but also..... animestate:hide("other arm") I been looking for a AnimeState list of what the characters house, but to no luck finding it Link to comment Share on other sites More sharing options...
Somnei Posted August 30, 2022 Share Posted August 30, 2022 I tried decompiling the anim-file in player_basic.zip, and wrote a script to collect all the layer_names of that file (which I think are the animstates, but I'm not 100% sure). These are the results: 'LANTERN_OVERLAY', 'HAT', 'SWAP_FACE', 'BEARD', 'Layer 151', 'hairfront', 'HEAD_HAT', 'head', 'HAIR_HAT', 'hair', 'SWAP_BODY', 'skirt', 'torso', 'foot', 'leg', 'hand', 'arm_upper', 'arm_lower', 'ARM_normal', 'ARM_carry', 'HAIR_pigtails', 'tail' If I instead look at all the "name"s in the animfile I get this: 'run_pre', 'LANTERN_OVERLAY', 'swap_hat', 'HAT', 'SWAP_FACE', 'BEARD', 'face', 'Layer 151', 'hairfront', 'headbase_hat', 'HEAD_HAT', 'headbase', 'head', 'HAIR_HAT', 'hair', 'SWAP_BODY', 'skirt', 'torso', 'torso_pelvis', 'foot', 'leg', 'hand', 'arm_upper', 'arm_upper_skin', 'arm_lower', 'ARM_normal', 'ARM_carry', 'swap_object', 'hairpigtails', 'HAIR_pigtails', 'tail', 'run_loop', 'run_pst' Not sure if this is helpful to you in any way, but thought I'd give it a shot since I knew how to do this. Link to comment Share on other sites More sharing options...
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