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Lore question.


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Huh.  I never really thought of that.  I'm kind of a fan of the "many worlds" interpretation of quantum mechanics, so maybe I'd say that the other worlds aren't PROPERLY canon, but they do exist in the same multiverse?

I guess a totally vanilla world with no modifications (worldgen settings as well as actual mods) would be the baseline world, and then everything we do from there, such as worlds with huge trees and super-long summers or whatever, would be spin-offs.  Maybe it'd work like "The Long Earth" book series or the movie "Everything, Everywhere, All at Once" (or Ida's Moons in "Xanth")--there's a chain or branching web of worlds, and the further away you go from the baseline, the more different they get.  So, a world where one setting is tweaked by one notch would be "next door", whereas one where suddenly the whole landscape is different and invincible anime characters are running around would be "way out there".  Bonus far-awayness for if the art style of the game itself is heavily messed with.  ("Were we just PAINT for a second back there?!")

Yes, I DO go around thinking of DS/T's world(s) in sci-fi terms, such as "Why does the meteor field move over time, exactly?" and "If you alter the seasons, does that mean your planet has a different tilt or orbit from standard?"  Thanks for noticing.  :)

...Notorious

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