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[Opinion] My solo characters review

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With a new re-work coming soon, and only two characters remaining in the roaster without any updates, I though it would be cool to share my general toughs on the 18.5 characters we've got. It's not really a tear-list, but rather an analysis of why I enjoy some characters more than others. Alright, also disclaimer that this is just my opinion and in general everyone likes someone more or less depending on their taste.

Aside from than, I also want to mention that I use the celestial portal on a regular basis; some people like to play one character only, but I like to try different things... Buckle up cause this one is long...


As everyone has been getting their re-work, I haven't played him in ages, since he has nothing others don't have - He is neutral, which honestly is good; the game needs him so we can have a base character. I usually use him to try out beta branches, since it shows how difficult is it to kill a new mob/boss without any damage increases(like Wolfgang) or decreases (like Wendy), how much does a food give (Wigfrid can't eat meat, Wurt can't eat veggies, Warly can't eat ingredients, Wormwood can't gain health...), how useful will a weapon be, etc. Aside from that, he is the face of the game, so he always will be a nice guy. :)


I actually really liked her re-work, and since then I play as her around 1/8th of every two full DST years. The main reason is because I like switching to her during summer, as she can put out wild fires faster and overheats slower; doing the pearl's quest, sailing in summer to find the lunar island and seeking figs for giant trees has been a nice alternative to going to the ruins for powerful gear. Thus every second summer instead of going downstairs I stay upstairs as Willow. With the new rain-book and the pyro-book from Wickerbottom though, I think I will probably leave Willow for some time and try the librarian in this role. Aside from that, she is as neutral as Wilson.


Killing bosses such as Misery Toadstool takes forever for normal characters. I personally want to save myself time, thus when I go for a boss rampage, I take Wolfgang to spear me items and time. I don't have anything more to say about him, I don't stay as him for too long since his mechanics are literally to murder giants, and I don't see this as something overpowered, since I could kill bosses as Wes if I wanted but it just would take much more time... His re-work was fine, adding some QoL changes to the character, and in general gets my approval. :)


My favorite character to play during spring, since if there is suddenly a frog rain Abigail will help me deal with it if no Moose is around. It's also nice to not worry about hounds as her, or killer bees when collecting honey. I enjoy base building in peace when I play as her, and the re-work was also very nice giving more control over the ghost. 


WX is the other character I play 1/8th of every two full DST years. He is very practical for ruins rushing and clearing with the night-vision model and with gears as food+healing. Again, aside from going downstairs  I sometimes stay as him for awhile, since although he doesn't have any advantages for peaceful playing (base building, game progression towards the celestial champion, etc.) he doesn't have any major downsides and provides a fun experience. Once again, the re-work was nice.


I didn't play her at all tbh, since I never bothered putting contraptions to mass-farm items as food or grass or twigs. Neither did I use the tentacle-book to kill bee queen, since I find it more fun to kill her using Wolfgang, some pan flutes and brute force. However, now that her re-work is very close, I will gladly play as her, since those new books are very interesting making the early game and late game more dynamic (rain, full moons, bees, pyro...). As I commented in my Willow section, I might switch to her for summers now too. Over all I am happy with her re-work :)


Woodie used to be one I would play for quite some time after his rework; mass farming wood is useful before first fall when you don't have Bearger, then it becomes trivial. The moose was also nice to explore the map early game and find the moon island quickly... However, this was before Klei added QoL for sailing, two more islands and the water-logged forest on the sea, all of which made the boat stuff actually fun. I don't mind taking the additional boat trip now a days, thus I don't really play him anymore. He is a nice character, but I have fun with others more (Sorry Woodie, I don't want to play with you anymore). Still I'll switch to him once in a while.


Nope. I don't get why people even want to play as him, are they masochists? You do understand that he is just weaker, making you take longer fighting anything and thus loose the time you were given on this earth? He doesn't even have any quotes when looking at items, which I like to inspect while traveling long distances. I guess there is someone out there who enjoys Wes, but to me he is just a walking punching bag I'll never play because others are more fun.


He doesn't have his re-work yet, and just as Wickerbottom was last month, he is just not interesting for me at the moment. He is nice for mass-rock mining, since his puppets do it faster than Woodie as a beaver (Once I needed a ton of rocks for a project I was making, and I figured out Maxwell could do the job quickly). For now that's the only use I have for him - rock mining; but I am sure when his re-work arrives he will thrive once again as the shadow king! :)


Doesn't make it for me - There is Wolfgang already in the game; you need to do additional stuff to gain Wigfrid's songs and I just find it time consuming... Her helmets are nice, but I usually go straight for thulecite crowns from the ruins, making the helmets useless late-game. I still start some new worlds with her, but eventually I switch and never come back to her... Can't win them all, I guess, her re-work just didn't get me thrilled up...


Although Webber is a fun character, he is not base-building friendly: His spiders are only for his use, and trying to kill giants with them seems like too much effort of trying to squeeze blood from a turnip. I do enjoy playing the first year as him sometimes, since the slipping in tier 3 dens is a big QoL for him; but in the grand scheme of things he is not that interesting for me, and he doesn't add anything late-game. His re-work was nice, and I do switch to him sometimes, but really rarely. 


Now this is my favorite character of all. And it is simply because I got bored of DST for some time, and Warly provides way more fun than people think. In a game where the title is don't starve, starving is long a solved issue. Warly makes this once again a concern. Having played the game for far too much, Warly is a breath of fresh air that requires you to plan out what you will eat in the upcoming days. I most often play as Warly an entire year, by that point I have some reliable sources of food set up, I change to other characters then to kill bosses, build the base, etc. He is also quite nice to go to the ruins, since he can cook the glow-berry recipe, and the damage gained is negated by wearing a football helmet/thulecite crown, so the first ruins clear I do it with Warly (I usually don't complete it it fully, since there are dangerous regions with too many clockworks, but then I just finish it with WX later). Actually I don't bother farming with him, since I am lazy mostly, and I don't get into his peppers or garlic or other insane stuff; Instead I get creative with a fishing road on day 3, making fish-tacos, guacamole, chili... Everyone else just eats meatballs non-stop, but for him eating becomes a mini-game. Thus I play him mainly for the challenge which is fun early game. Of course, latter when you have a billion ways to get food, he becomes a normal Wilson with poor ways to heal himself in a boss fighst, so I switch back to others.


He is meh. Since I don't farm much, I don't pick him often. Neither do I use him for living logs, Mush gnomes are much cooler to kill. His down side is pretty massive for me, since I use food mainly to out-heal damage. The character is just not appealing for me. His "challenge" compared to Warlys' is not that massive in my opinion, since you could theoretically create tents and healing with honey, spider glands and manure... Thus, I just don't play him often. He is a fun addition to the game, but others are more interesting.


She is Wilson 2.0 and the first with a re-work. Before the option to change characters, Winona would be my main; simply because she has aces to all DST content without restrains such as being disliked by certain mobs or having a damage modifier. She doesn't have any significant upsides or downsides compared to others, and over all she is a fine character. When the celestial portal was added though, she became more boring to play as. I still like to switch to her once in a while and enjoy the raw DST experience, but I don't have any specific role for her as others have. The duck tape is a great QoL too, so that's also nice; but aside from that the re-work could have been better.


Again, as Winona, Wortox didn't use to have any upsides for me that made me want to play him; healing is not a big issue and teleportation is great but not that essential. But now that he can soul hop trough the entire map, I think I will switch to him more often since I do dislike walking long distances. He is a nice character to switch to once in a while and a great addition to the game in my opinion. Btw, I don't find him as over powered as some people see him, especially in a solo world.


Wurt falls into the category of Wigfrid and Wormwood for me (maybe I just don't like when the game starts to restrain some of my options and forces me to play in a certain way; but somehow I do like Warly). I find building merm-houses and getting a merm king too long and time consuming, and again similarly to Webber these things are too exclusive and don't have much use in late game base-building aside from decorations. I guess she is a fine character, but I personally played her only when she was released.


I genially dislike Walter. I think like he needed just some more flavor to make him interesting, but to me he is tasteless with random upsides. Aside from that, you can't really like everyone and play them all enough to see all the situations a character can thrive in. Perhaps some people enjoy his playing  stile, but for me it is not interesting and I never play him. Even when he dropped I spent maybe a few days with him, because I just didn't find him appealing.


Wanda is Wolfgang, but better. She is a very interesting character, who rewards you for playing risky (aka going to the ruins early and being an old grandma). She is a nice addition, since now you change to her instead of Wolfgang to kill big monsters. She is also a nice character to start the play trough as, because of that style she promotes. I really like her and she is certainly one of those I really enjoy playing.


Unfortunately since Klei changed the pirate raids spawn rates to insanely low, I never got a chance to turn to Wonkey the intended way (Sure I tried him in god-mode when the beta came out... But that's not "playing" a character, is it?) And that being that I've been sailing around on a 300+ day world, and never got above 10 trinkets. (Klei, maybe reconsider the pirate raids chance?) Thus I don't have any actual comments on him; cool that he exists, I guess...

Final thoughts

As re-works and new characters have been dropping, I've been enjoying most of them. Good job Klei!

Here is a small outline of a possible timeline of characters I use:

  • I start as Warly and survive 1 full year, setting up food sources, clearing the ruins and finding the lunar island.
  • I then switch to Wolfgang next year to kill Bee Queen, and Dragon fly in Fall 1, Claus and Shadow Pieces in Winter 1.
  • In Spring 1 I switch to Wendy for some time, just because she is a nice to play as that time of year.
  • In Summer 1 I go with Willow on a sailing adventure to finish pearl's quest.
  • Fall 2: Changing to Woodie/Winona/Wortox for some time and finally building a chest-area to organize all that stuff on the ground.
  • Winter 2: Spending some time with WX with the heat-model, getting his model-recipes. Spring 2 - Activating archives and getting the celestial altars ready (Including the Crab-King fight). Summer 2 - Using WX to finish clearing the ruins if anything left after Warly, and killing the Skeleton-boy.
  • Atom 3 - Preparation for final boss: Warly cooks some insane stuff for Wanda who finishes this adventure by killing the celestial champion.

And then I basically the game is complete, so I switch to all characters once in a while till I get bored from building stuff and killing stuff.

I think that over all it is cool how you can try different characters and enjoy all their possibilities. I know this might not be the fastest way to go (Pick Wolfgang and speed-run the game is sure faster), but it's one that is the more fun for me.

Do you like switching characters? Or do you stay as your main till the game completion?

Ok, that's all. Hope you have a nice day! :) 

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