thegreatmanagement Posted July 14, 2022 Share Posted July 14, 2022 It has always saddened me that the value of yellow, green and orange gems differs very, very greatly (in particular, the yellow and green gems are great, but the orange gems are quite bad). It's not even that the items that orange gems make are bad per se, but in my view they are not well designed and that leads to their lack of value. The lazy deserter and forager not being refuelable is a very sad caveat for both's use, considering the magiluminescence is arguably a lot more useful but also refuelable. The lazy forager's actual function isn't the most useful in the first place even, and it has a short use time nonetheless. The lazy explorer likewise has 20 limited uses, but (jarringly) is very easy to accidentally use, which I find deters a lot of people from using it. Other things such as its breaking when you use it up (which makes you lose the cane that went into it) while instead using a cane will have make last forever, the fact that walking canes deal 17 damage versus the 10 the lazy explorer deals and the said accidental triggers means they are very impractical to actually make and use. Changing the way how both of those works would easily make orange gems just as valuable as the other ruins gems. (I find it strange that the lazy deserter has infinite uses, but the explorer and forager are both finite and quite limited) Link to comment https://forums.kleientertainment.com/forums/topic/141685-rebalancing-orange-gem-items-lazy-deserter-and-explorer/ Share on other sites More sharing options...
slurper gaming Posted July 14, 2022 Share Posted July 14, 2022 38 minutes ago, thegreatmanagement said: It has always saddened me that the value of yellow, green and orange gems differs very, very greatly (in particular, the yellow and green gems are great, but the orange gems are quite bad). It's not even that the items that orange gems make are bad per se, but in my view they are not well designed and that leads to their lack of value. The lazy deserter and forager not being refuelable is a very sad caveat for both's use, considering the magiluminescence is arguably a lot more useful but also refuelable. The lazy forager's actual function isn't the most useful in the first place even, and it has a short use time nonetheless. The lazy explorer likewise has 20 limited uses, but (jarringly) is very easy to accidentally use, which I find deters a lot of people from using it. Other things such as its breaking when you use it up (which makes you lose the cane that went into it) while instead using a cane will have make last forever, the fact that walking canes deal 17 damage versus the 10 the lazy explorer deals and the said accidental triggers means they are very impractical to actually make and use. Changing the way how both of those works would easily make orange gems just as valuable as the other ruins gems. (I find it strange that the lazy deserter has infinite uses, but the explorer and forager are both finite and quite limited) i would say make the uses on both more if not making them refuelable as to not make them insta break when useing them for there main point like forager picking up lots of things and explorer tp used to cross gaps and speed and insta tp around a player to get out of range of attacking mobs Link to comment https://forums.kleientertainment.com/forums/topic/141685-rebalancing-orange-gem-items-lazy-deserter-and-explorer/#findComment-1583956 Share on other sites More sharing options...
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