Jump to content

Recommended Posts

With this new update now disabling physics isn't enough to allow the player to move over the void.

inst.sg.statemem.isphysicstoggle = true
inst.Physics:ClearCollisionMask()
inst.Physics:CollidesWith(COLLISION.GROUND)

is there anyway to allow the player to move over the void? My mod utilize a jumping mechanic and it's now broken in the caves and got no idea how to fix it :(

Edited by . . .

Still works for me. Might be something with your code that isn't applying it properly, or it's being overwritten after.

Confirm by using this in the console without mods:

ThePlayer.Physics:ClearCollisionMask(); ThePlayer.Physics:CollidesWith(COLLISION.GROUND)
Edited by Bumber64
  • Like 1

You're right it's was my own change lol :wilson_facepalm:

actually it doesn't seem it is?? doing more testing this is so weird

Ah, okay so it seems you can still move over the cave void. The problem I was having was you can't go in like the true void void beyond the world border anymore which you could before this update.

Because I always test stuff using this world mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2122550867&searchtext=empty+map

Edited by . . .
  • Sanity 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...