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(Solved) How to allow player to go over void?


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Posted (edited)

With this new update now disabling physics isn't enough to allow the player to move over the void.

inst.sg.statemem.isphysicstoggle = true
inst.Physics:ClearCollisionMask()
inst.Physics:CollidesWith(COLLISION.GROUND)

is there anyway to allow the player to move over the void? My mod utilize a jumping mechanic and it's now broken in the caves and got no idea how to fix it :(

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Posted (edited)

Still works for me. Might be something with your code that isn't applying it properly, or it's being overwritten after.

Confirm by using this in the console without mods:

ThePlayer.Physics:ClearCollisionMask(); ThePlayer.Physics:CollidesWith(COLLISION.GROUND)
Edited by Bumber64
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Posted (edited)

You're right it's was my own change lol :wilson_facepalm:

actually it doesn't seem it is?? doing more testing this is so weird

Ah, okay so it seems you can still move over the cave void. The problem I was having was you can't go in like the true void void beyond the world border anymore which you could before this update.

Because I always test stuff using this world mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2122550867&searchtext=empty+map

Edited by . . .
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