NoodlemanNed Posted June 21, 2022 Share Posted June 21, 2022 My suggestion for this weapon would be to make it drop items from a mob's loot table. How would this work? Well my idea is that whenever you hit mobs with the cutless it will have a chance to drop something it would normally give on death. This effect could be directly tied to the mob's hp so that it isnt absurdly useful against bosses. If you hit a spider for example, you would have a 25% chance of getting one of its drops since it normally takes 4 hits to kill one, and a pigman would have a 10% chance of dropping a meat/pigskin since it dies in 10 hits. Damage multipliers seem to balance themselves with this effect because although the enemy dies faster, you get less loot per kill. My general idea with this ability would be to make mobs drop double the loot, however the player would need to use the cutless exclusively, which is then again balanced by its terrible damage and mediocre durability. Link to comment https://forums.kleientertainment.com/forums/topic/141099-an-idea-for-the-cutless/ Share on other sites More sharing options...
goatt Posted June 23, 2022 Share Posted June 23, 2022 I think it doesn't have to be exclusively used. Its low damage means more risk. Killing pigs with cutless is already about twice as lengthy as killing using most of other weapons. It's already kind of fair by its own. Link to comment https://forums.kleientertainment.com/forums/topic/141099-an-idea-for-the-cutless/#findComment-1579137 Share on other sites More sharing options...
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