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An idea for the cutless


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My suggestion for this weapon would be to make it drop items from a mob's loot table.

How would this work? Well my idea is that whenever you hit mobs with the cutless it will have a chance to drop something it would normally give on death. This effect could be directly tied to the mob's hp so that it isnt absurdly useful against bosses.

If you hit a spider for example, you would have a 25% chance of getting one of its drops since it normally takes 4 hits to kill one, and a pigman would have a 10% chance of dropping a meat/pigskin since it dies in 10 hits. Damage multipliers seem to balance themselves with this effect because although the enemy dies faster, you get less loot per kill.

My general idea with this ability would be to make mobs drop double the loot, however the player would need to use the cutless exclusively, which is then again balanced by its terrible damage and mediocre durability.

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