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There is a simpler way:

Create a folder called "exported" in the mod's root folder, put in it the scml (and the folders with necessary images, that is, the whole project) and run the autocompiler (C:\Program Files (x86)\Steam\steamapps\common \Don't Starve Mod Tools\mod_tools\autocompiler.exe)

The compiled file will be created in the anim/ folder

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