SenL Posted June 5, 2022 Share Posted June 5, 2022 I only found one way from this thread: It's running scml.exe from \Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools from command prompt. Input1: scml file Input2: output folder Is there a wrapper program? Thanks. Link to comment Share on other sites More sharing options...
Leonidas IV Posted June 9, 2022 Share Posted June 9, 2022 There is a simpler way: Create a folder called "exported" in the mod's root folder, put in it the scml (and the folders with necessary images, that is, the whole project) and run the autocompiler (C:\Program Files (x86)\Steam\steamapps\common \Don't Starve Mod Tools\mod_tools\autocompiler.exe) The compiled file will be created in the anim/ folder Link to comment Share on other sites More sharing options...
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