SenL Posted June 5, 2022 Share Posted June 5, 2022 (edited) I could use below but I'd like to make my own. weapon.components.weapon:SetProjectile("bishop_charge") How does one do such? Thanks. Edit: bishop_charge itself is a prefab and it has SetBank("bishop_attack") and SetBuild of same name. It also has "projectile" component. I imagine I need to create a new animation using Spriter. Edited June 5, 2022 by SenL Link to comment https://forums.kleientertainment.com/forums/topic/140709-how-do-you-make-custom-projectile/ Share on other sites More sharing options...
Leonidas IV Posted June 9, 2022 Share Posted June 9, 2022 On 6/5/2022 at 5:52 PM, SenL said: I imagine I need to create a new animation using Spriter. If you want a new attack fx, yes. You can edit the build and use the same animation, or use other projectiles, etc. It's up to your creativity. Them you should create a new prefab with the projectile component (Just use others as a template) Link to comment https://forums.kleientertainment.com/forums/topic/140709-how-do-you-make-custom-projectile/#findComment-1576066 Share on other sites More sharing options...
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