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leveldataoverride.lua


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Most of settings are self-explanatory but i need help with few things what they exactly do
    alternatehunt="default",
    boons="default",
    keep_disconnected_tiles=true,
    layout_mode="LinkNodesByKeys",
    liefs="default",
    no_joining_islands=true,
    squid="default",
    task_set="default",
 

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These answers might not be 100% correct, but afaik they are the following:

    alternatehunt="default", --Vargs or Ewecus appearing instead of koalefants at the end of tracks
    boons="default", --beneficial setpieces or something along those lines duribng world gen
    keep_disconnected_tiles=true, --During world gen there might be tiles getting generated that are not connected to the main island (asidde the moon stuff). If this is enabled, those don't get deleted.
    layout_mode="LinkNodesByKeys", --World generation look. This one generates "Islands" that get linked together. (Default look of the map)
    liefs="default", -- Tree guards spawning, specificially the walking ones (not the poison birchnut trees)
    no_joining_islands=true, --Related to layout-mode, just this one keeps the "islands" seperate. Or something like that.
    squid="default", --Skittersquid spawning
    task_set="default", --No idea, wouldn't touch

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