AveWarren Posted April 24, 2022 Share Posted April 24, 2022 Most of settings are self-explanatory but i need help with few things what they exactly do alternatehunt="default", boons="default", keep_disconnected_tiles=true, layout_mode="LinkNodesByKeys", liefs="default", no_joining_islands=true, squid="default", task_set="default", Link to comment Share on other sites More sharing options...
Daniel86268 Posted April 24, 2022 Share Posted April 24, 2022 These answers might not be 100% correct, but afaik they are the following: alternatehunt="default", --Vargs or Ewecus appearing instead of koalefants at the end of tracks boons="default", --beneficial setpieces or something along those lines duribng world gen keep_disconnected_tiles=true, --During world gen there might be tiles getting generated that are not connected to the main island (asidde the moon stuff). If this is enabled, those don't get deleted. layout_mode="LinkNodesByKeys", --World generation look. This one generates "Islands" that get linked together. (Default look of the map) liefs="default", -- Tree guards spawning, specificially the walking ones (not the poison birchnut trees) no_joining_islands=true, --Related to layout-mode, just this one keeps the "islands" seperate. Or something like that. squid="default", --Skittersquid spawning task_set="default", --No idea, wouldn't touch Link to comment Share on other sites More sharing options...
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