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[Suggesttion] About the rework of WX


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At present, perks other than thermal perk, frozen perk, speed perk and night vision perk are not practical.

In other words, for a character with normal basic attributes, the help provided by more HP caps or sanity caps is not obvious, nor can it be different from the Wx before redoing. Compared with night vision perk, luminous perk is too weak, while music perk is not flexible, so it's better to synthesize an oneman band.

The speed perk can be properly weakened. For 1 / 2 / 3x speed perk, the additional 20% / 32% / 40% bonus is more appropriate.

For HP / sanity / saturation perk, which occupies two slots as the speed perk, the simple upper limit is too old-fashioned.

HP perk: additional HP recovery, such as 4HP / min, or additional 20% / 32% / 40% damage reduction.

Sanity perk: additional sanity reply, such as 2san / min, or additional 25% / 40% / 50% resistance to darkness or monster aura.

Saturation perk: like mushroomhat, it should have the ability to reduce saturation consumption, for example, 25% / 40% / 50% consumption reduction.

For night vision perk: I think this perk is too powerful after practical use. It's best to occupy 5 slots, which is also convenient to give some advantages to the luminous perk.

For luminous perk: many people tell me it's not practical - it's just for night vision perk. Think about how powerful it is to have an alter hat in the beginning!

Music perk: why not add a San aura similar to hutch? It's so useless. In addition to asking a character starting with w to recall his unpleasant experience.

Power perk: many people think that Wx needs some additional attack damage bonus perk to enhance itself, but we'd better keep most characters at an attack rate of 1.0x. The puzzling thing is that this perk can counterattack long-range attacks. Why not limit its effect range to 2? Similar to speed perk, its bonus can be flexible, such as 40 / 70 / 90 counterattack damage.

Bumble perk: just ignore this perk,because thermal and freezing also need 3 slots,right?

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I think speed is not over-powered. Speed is mainly useful for 2 things:

1. Easier dodge for new players. It isn't really a significant bonus for pro players because they have no problem dodging in the first place. But faster speed don't end boss fights faster because the damage is still the same. You still need to prepare the similar amount of weapon and everything.

2. Faster travel / exploration / delivery. Faster travel is not super helpful in friends server. When you are faster than everyone else, you gotta wait for them anyways. Faster exploration is only for map fog clearing, which functions as utility. So the only real benefit is fast travel when alone. But it's not that op given Wanda can just teleport.

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9 hours ago, goatt said:

I think speed is not over-powered. Speed is mainly useful for 2 things:

1. Easier dodge for new players. It isn't really a significant bonus for pro players because they have no problem dodging in the first place. But faster speed don't end boss fights faster because the damage is still the same. You still need to prepare the similar amount of weapon and everything.

2. Faster travel / exploration / delivery. Faster travel is not super helpful in friends server. When you are faster than everyone else, you gotta wait for them anyways. Faster exploration is only for map fog clearing, which functions as utility. So the only real benefit is fast travel when alone. But it's not that op given Wanda can just teleport.

In fact, I have also thought a lot about whether to weaken the speed perk.

Although the effect of speed perk in killing boss or other creatures is not as intuitive as damage reduction or increasing damage magnification, it can be beneficial to combat and explore resources at the same time. In other words, for Wx, even the speed bonus of 20% / 32% / 40% is still irreplaceable.

On the other hand, there are only two items that can directly provide the player's movement speed, and it's difficult for you to get them at the beginning, and they can't unconditionally give you a speed bonus.

However, my goal is to strengthen other perks that are too weak, so that Wx can consider using more kinds of perks. As for why we should weaken the speed perk and night vision perk, because only enhancing without weakening other aspects is more like a pure "enhancement" than "modification"

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