Jump to content

We need more creative circuits


Recommended Posts

While the idea of changing your perks is coold and all, most of them are simple stats buff or "this item but passive" with BQ, music and electric ones being pretty unique. 

And I think we need more of that kind of interesting perks for circuits. Here's a few ideas I want to share(warning: I'm not good with names):

-Spring Pipe circuit

Learnt from scanning the knight

Takes up 3(?) slots

If you don't have a range or whip-type weapon equipped, everytime you attack your arm extends and plays the animation similar to whip weapon, making your attack larger but attack speed slower. (Second one could increase speed of the attack to be normal) 

 

-Windwalker circuit

Learnt from scanning Moose/Goose (feels unfair that dfly, Deerclops and Bearger got their circuits but MGoose didn't) 

Takes up 2 slots

Continuously running for 5 seconds will result in 1(+1 for every circuit) rotating tornado spawning around you for x seconds with a cooldown of x seconds. 

 

-Overheating circuit

Learnt from scanning Dragonfly(make the thermal one require fire hound or spittlefish (just so you could get it before the first Winter) instead) 

Takes up 4 slots

Requires thermal circuit to craft so it has all of it's effects. After continuously performing an action of chopping, mining, hitting for x, puts WX in an "overheat state" for 10 seconds in which he receives 1.5 work efficiency, 1.25 damage multiplyer to his attacks and attacks he receives. 

 

Couldn't come up with anything cool with the freezing one, share your ideas! 

1 hour ago, FourthLess said:

While the idea of changing your perks is coold and all, most of them are simple stats buff or "this item but passive" with BQ, music and electric ones being pretty unique. 

And I think we need more of that kind of interesting perks for circuits. Here's a few ideas I want to share(warning: I'm not good with names):

-Spring Pipe circuit

Learnt from scanning the knight

Takes up 3(?) slots

If you don't have a range or whip-type weapon equipped, everytime you attack your arm extends and plays the animation similar to whip weapon, making your attack larger but attack speed slower. (Second one could increase speed of the attack to be normal) 

 

-Windwalker circuit

Learnt from scanning Moose/Goose (feels unfair that dfly, Deerclops and Bearger got their circuits but MGoose didn't) 

Takes up 2 slots

Continuously running for 5 seconds will result in 1(+1 for every circuit) rotating tornado spawning around you for x seconds with a cooldown of x seconds. 

 

-Overheating circuit

Learnt from scanning Dragonfly(make the thermal one require fire hound or spittlefish (just so you could get it before the first Winter) instead) 

Takes up 4 slots

Requires thermal circuit to craft so it has all of it's effects. After continuously performing an action of chopping, mining, hitting for x, puts WX in an "overheat state" for 10 seconds in which he receives 1.5 work efficiency, 1.25 damage multiplyer to his attacks and attacks he receives. 

 

Couldn't come up with anything cool with the freezing one, share your ideas! 

I really agree on this sentiment. The idea of an upgrade system offers an absolutely insane number of opportunities, only for Klei to settle with many of the less interesting ones...

 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...