SpomJ Posted April 3, 2022 Share Posted April 3, 2022 If build in corner, dupe can step on it and rotate. Should be built on top of any (solid) tile. Overlays on existing tile texture. When dupe jumps/steps off, gravity changes to normal. If has multiple sides enclosed, dupe can both step off and rotate. Addition to Space stations: Stepping on a gravity tile there changes gravity permanently, allowing jumping/stepping off, until stepping on another. Now water/gas mechanics needed Link to comment Share on other sites More sharing options...
Sasza22 Posted April 4, 2022 Share Posted April 4, 2022 So the tiles let the dupe act like a drecko and walk on walls? Sounds interesting. I`m not sure yet how i would use that but it`s interesting. Link to comment Share on other sites More sharing options...
SpomJ Posted April 5, 2022 Author Share Posted April 5, 2022 Would be useful if you want to make a room higher than 4 tiles for example. Also, I want to combine this with rotation of objects. That combination allows a bit more creativity. Also, gas/water. Imaging your whole colony has very small risk of flooding, etc.. Link to comment Share on other sites More sharing options...
calibayzone Posted April 27, 2022 Share Posted April 27, 2022 Isoresin is used to make adhesive, which can be built into tiles? Link to comment Share on other sites More sharing options...
Sasza22 Posted April 27, 2022 Share Posted April 27, 2022 4 hours ago, calibayzone said: Isoresin is used to make adhesive, which can be built into tiles? Glue tiles? Imagine it being used to trap critters. Link to comment Share on other sites More sharing options...
calibayzone Posted April 28, 2022 Share Posted April 28, 2022 Quote Glue tiles? Imagine it being used to trap critters. We already have critter traps however. Glue tiles would be a late-game element that frees us from gravity (at the cost of -50% runspeed, but still useful for small, tight spaces). Link to comment Share on other sites More sharing options...
SpomJ Posted April 28, 2022 Author Share Posted April 28, 2022 1 hour ago, calibayzone said: We already have critter traps however. Glue tiles would be a late-game element that frees us from gravity (at the cost of -50% runspeed, but still useful for small, tight spaces). Also, there could be a small chance to source a "magnet" from a space destination, allowing to make these blocks at 100% runspeed, if extremely needed. Link to comment Share on other sites More sharing options...
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