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Hound wave causing server disconnect


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My current local singleplayer server is disconnecting me from the game at the beginning of a hound wave. The master server log has the dump

[00:00:56]: Spawning player at: [Load] (-294.83, -0.00, -60.01)	
[00:00:56]: Sim unpaused
[00:02:12]: [string "scripts/components/hounded.lua"]:742: attempt to compare number with nil
LUA ERROR stack traceback:
scripts/components/hounded.lua:742 in (upvalue) ShouldUpgrade (Lua) <741-752>
   amount = nil
scripts/components/hounded.lua:767 in (upvalue) HandleSpawnInfoRec (Lua) <754-796>
   dt = 0.033333335071802
   i = 1
   spawninforec = table: 000000003CB31AF0
   groupsdone = table: 000000003CB31C30
   target = 118311 - wendy (valid:true)
scripts/components/hounded.lua:816 in (method) OnUpdate (Lua) <798-916>
   self =
      SetSummerVariant = function - scripts/components/hounded.lua:636
      GetDebugString = function - scripts/components/hounded.lua:965
      SpawnModeEscalating = function - scripts/components/hounded.lua:656
      DoDelayedWarningSpeech = function - scripts/components/hounded.lua:724
      SpawnModeMed = function - scripts/components/hounded.lua:663
      inst = 100029 - world (valid:true)
      OnUpdate = function - scripts/components/hounded.lua:798
      OnSave = function - scripts/components/hounded.lua:924
      SpawnModeLight = function - scripts/components/hounded.lua:649
      max_thieved_spawn_per_thief = 3
      LongUpdate = function - scripts/components/hounded.lua:798
      GetWarning = function - scripts/components/hounded.lua:620
      SummonSpawn = function - scripts/components/hounded.lua:685
      OnLoad = function - scripts/components/hounded.lua:940
      SpawnModeHeavy = function - scripts/components/hounded.lua:670
      GetTimeToAttack = function - scripts/components/hounded.lua:616
      DoWarningSound = function - scripts/components/hounded.lua:710
      DoWarningSpeech = function - scripts/components/hounded.lua:701
      ForceNextWave = function - scripts/components/hounded.lua:691
      GetAttacking = function - scripts/components/hounded.lua:624
      DoDelayedWarningSound = function - scripts/components/hounded.lua:730
      SetWinterVariant = function - scripts/components/hounded.lua:640
      ForceReleaseSpawn = function - scripts/components/hounded.lua:678
      SetSpawnData = function - scripts/components/hounded.lua:628
      SpawnModeNormal = function - scripts/components/hounded.lua:656
      SpawnModeNever = function - scripts/components/hounded.lua:644
   dt = 0.033333335071802
   player = 118311 - wendy (valid:true)
   data = table: 00000000413568F0
   groupsdone = table: 000000003CB31C30
   i = 1
   spawninforec = table: 000000003CB31AF0
scripts/update.lua:256 in () ? (Lua) <218-292>
   dt = 0.033333335071802
   tick = 2292
   k = 100029
   v = 100029 - world (valid:true)
   cmp = table: 0000000011935750

[00:02:12]: [string "scripts/components/hounded.lua"]:742: attempt to compare number with nil
LUA ERROR stack traceback:
    scripts/components/hounded.lua:742 in (upvalue) ShouldUpgrade (Lua) <741-752>
    scripts/components/hounded.lua:767 in (upvalue) HandleSpawnInfoRec (Lua) <754-796>
    scripts/components/hounded.lua:816 in (method) OnUpdate (Lua) <798-916>
    scripts/update.lua:256 in () ? (Lua) <218-292>

so it looks to be some sort of problem with the hounded.lua. I've disabled all my client mods and validated game files to no avail. My two server mods are Wormhole Marks and Health Info, which shouldn't affect hound waves. Is this an issue I could fix by manually editing the hounded.lua? Or is it something more involved?

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Try disabling all mods to see if that works.

If it does work, you'll have your answer, if it doesn't then at least everyone trying to help is not bothered by the fact that it could possibly still be related to any mod. :P

If everything still doesn't work, you can try a fresh installation. Some people have had decent success with that.

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