ptwhisper Posted April 1, 2022 Share Posted April 1, 2022 My current local singleplayer server is disconnecting me from the game at the beginning of a hound wave. The master server log has the dump [00:00:56]: Spawning player at: [Load] (-294.83, -0.00, -60.01) [00:00:56]: Sim unpaused [00:02:12]: [string "scripts/components/hounded.lua"]:742: attempt to compare number with nil LUA ERROR stack traceback: scripts/components/hounded.lua:742 in (upvalue) ShouldUpgrade (Lua) <741-752> amount = nil scripts/components/hounded.lua:767 in (upvalue) HandleSpawnInfoRec (Lua) <754-796> dt = 0.033333335071802 i = 1 spawninforec = table: 000000003CB31AF0 groupsdone = table: 000000003CB31C30 target = 118311 - wendy (valid:true) scripts/components/hounded.lua:816 in (method) OnUpdate (Lua) <798-916> self = SetSummerVariant = function - scripts/components/hounded.lua:636 GetDebugString = function - scripts/components/hounded.lua:965 SpawnModeEscalating = function - scripts/components/hounded.lua:656 DoDelayedWarningSpeech = function - scripts/components/hounded.lua:724 SpawnModeMed = function - scripts/components/hounded.lua:663 inst = 100029 - world (valid:true) OnUpdate = function - scripts/components/hounded.lua:798 OnSave = function - scripts/components/hounded.lua:924 SpawnModeLight = function - scripts/components/hounded.lua:649 max_thieved_spawn_per_thief = 3 LongUpdate = function - scripts/components/hounded.lua:798 GetWarning = function - scripts/components/hounded.lua:620 SummonSpawn = function - scripts/components/hounded.lua:685 OnLoad = function - scripts/components/hounded.lua:940 SpawnModeHeavy = function - scripts/components/hounded.lua:670 GetTimeToAttack = function - scripts/components/hounded.lua:616 DoWarningSound = function - scripts/components/hounded.lua:710 DoWarningSpeech = function - scripts/components/hounded.lua:701 ForceNextWave = function - scripts/components/hounded.lua:691 GetAttacking = function - scripts/components/hounded.lua:624 DoDelayedWarningSound = function - scripts/components/hounded.lua:730 SetWinterVariant = function - scripts/components/hounded.lua:640 ForceReleaseSpawn = function - scripts/components/hounded.lua:678 SetSpawnData = function - scripts/components/hounded.lua:628 SpawnModeNormal = function - scripts/components/hounded.lua:656 SpawnModeNever = function - scripts/components/hounded.lua:644 dt = 0.033333335071802 player = 118311 - wendy (valid:true) data = table: 00000000413568F0 groupsdone = table: 000000003CB31C30 i = 1 spawninforec = table: 000000003CB31AF0 scripts/update.lua:256 in () ? (Lua) <218-292> dt = 0.033333335071802 tick = 2292 k = 100029 v = 100029 - world (valid:true) cmp = table: 0000000011935750 [00:02:12]: [string "scripts/components/hounded.lua"]:742: attempt to compare number with nil LUA ERROR stack traceback: scripts/components/hounded.lua:742 in (upvalue) ShouldUpgrade (Lua) <741-752> scripts/components/hounded.lua:767 in (upvalue) HandleSpawnInfoRec (Lua) <754-796> scripts/components/hounded.lua:816 in (method) OnUpdate (Lua) <798-916> scripts/update.lua:256 in () ? (Lua) <218-292> so it looks to be some sort of problem with the hounded.lua. I've disabled all my client mods and validated game files to no avail. My two server mods are Wormhole Marks and Health Info, which shouldn't affect hound waves. Is this an issue I could fix by manually editing the hounded.lua? Or is it something more involved? Link to comment Share on other sites More sharing options...
Daniel86268 Posted April 1, 2022 Share Posted April 1, 2022 Try disabling all mods to see if that works. If it does work, you'll have your answer, if it doesn't then at least everyone trying to help is not bothered by the fact that it could possibly still be related to any mod. :P If everything still doesn't work, you can try a fresh installation. Some people have had decent success with that. Link to comment Share on other sites More sharing options...
ptwhisper Posted April 1, 2022 Author Share Posted April 1, 2022 I've disabled server side mods as well, as well as reinstalled. The issue persists and the master_server_log dump remains the same, so the issue seems to be somewhere in the save itself. Link to comment Share on other sites More sharing options...
Daniel86268 Posted April 1, 2022 Share Posted April 1, 2022 Well, as it seems there was a bug with loading worls with pending hound waves that they fixed an hour ago. This could be what happened to you. See if it works with the new update. Link to comment Share on other sites More sharing options...
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